In the past, Zelda producer Eiji Aonuma has spoken about being inspired by games such as The Elder Scrolls V: Skyrim in creating Breath of the Wild. But what about the game’s director, Hidemaro Fujibayashi?
Got to play this game, breathtaking.
I see a little bit of Dragons Dogma as well
I imagine lots of future games drawing inspiration from BotW, it's the most rewarding game I've ever played in terms of exploration and discovery.
What specifically would there be drawing inspiration from? Breath of the wild itself in regards to the majority of its features are taken from other games that already exists.
No boarders, the physics of the world (or the way they interact), story progression, climbable surfaces (aka everything minus shrines/dungeons), the shrine mechanic... there's tons Not saying that all these are the first time, some are, but you can't deny that Nintendo changes things does them in a way hasn't before. There's no other open-world game like BotW. Between art-style, gameplay, story beats, and available content nothing comes close in terms of the total package.
You're right there is nothing new in terms of features but its the way that they are combined in a way that has not been done before. For example a sandbox game world of this size usually feels rough around the edges and you'll normally get quite a few bugs and glitches, but BotW feels so polished and finished. That alone is quite inspiring. Also the fact that the environment is so big yet they have managed to hide secrets everywhere in order to reward players that spend the time exploring and looking for activities away from the main quest. See an interesting gap in a mountain path? there will be something down there if you spend the time to take a look, It might just be some uncommon ingredients but it also could be a quest NPC hidden away for you to discover. There are tons of mountain peaks in the game, and yes not all of them have something right at the top, but they are all worth climbing as you will see something down below that is well worth checking out, like they might high a shrine that is only visible from that angle, and if you had never climbed up there you might never know exactly how to find it. I've never experienced such a large game world that also feels so hand crafted.
That Physics engine Nintendo created, I've never seen another game witha similar engine. Enlighten me if you are aware of something similar to BoTW.
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