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Accel World VS Sword Art Online Gets New Screenshots: Fanservice, Events, Battle, Characters & More

Leafa fans will be happy with the new screenshots of Accel World vs. Sword Art Online: Millennium Twilight.

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dualshockers.com
Rangerman12082638d ago (Edited 2638d ago )

I really hope they will still focus more on the characters and story like in Hollow Realization and not all fanservice like in Hollow Fragment and Lost Song.

Oh, and and they better not to screw up the english translation, since personally, Digimon World Next Order is the only Bamco-liscenced game I played that hadn't any grammatical errors or nonesense (unlike in God Eater and Cyber Sleuth).

70°

A Look Back at Artdink's Games for PlayStation Vita

VGChartz's Adam Cartwright: "In 2017 I wrote a series of articles looking at all of the Vita games released by a number of different publishers, but at the time I was already thinking about how interesting it would be to examine the output of individual developers. Sony’s handheld may not have been a sales success in itself, but certain studios managed to make a living by creating titles for it that targeted the right audiences. None demonstrate this better than Artdink, the quirky Japanese company that has increasingly branched out into anime development in recent years."

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vgchartz.com
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7.0

Accel World VS Sword Art Online: Millennium Twilight - Vita Review | Chalgyr's Game Room

Chalgyr's Game Room writes:

Accel World vs Sword Art Online: Millennium Twilight is the latest in the SAO series’ original entries. Merging both SAO and Accel World, it is up to both sets of characters to save Kirito and Asuna’s beloved Yui and both groups’ respective Online Worlds.

90°

PlayStation Vita's 10 Most Technically Disappointing Games

VGChartz's Adam Cartwright: "Despite being the most powerful handheld console to be released in 2011, and being more than capable of handling ports of PS2, PS3, and even PS4 titles when the developers put the effort in, not every company was willing to take the time to ensure that the Vita version of their games turned out well - and as such a large number of games are hugely disappointing on the handheld simply due to the way they run.

In this article, I aim to examine these ports – what was disappointing about them (and why they should have been better than they were), as well as possible explanations on why they turned out the way they did - and ultimately come to a conclusion as to how well the Vita did as a machine capable of handling console ports during its lifespan."

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vgchartz.com