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Edge: Space Siege Review

There's a very deliberate pattern to hack-and-slash dungeon crawlers. Monsters are killed, treasure is collected and used to buy new equipment, which in turn facilitates greater monster killing. When done right the fountains of gold, advancing levels and satisfying sounds result in a trance-like flow of satisfaction. When the sounds are forgettable, the fountains are dry and the advances are irrelevant, it's as dull as this.

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