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Joystiq AGDC: Blazing The Trail For Hot Game Dialogue

The Austin GDC is focusing on audio and writing in games this year. While technology has made audio more and more important in making an immersive game experience, good writing has always been key to making a great game. Just travel back in time and ask the guys at Infocom, who had entire games consisting of nothing but writing.

The "Blazing the Trail" panel was meant to provide game writers with the tools that they would need to construct good game dialogue, although it quickly turned into a one-woman show.

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