Will Hideki Kamiya Release Scalebound as an Indie Project?

If going indie worked for Kojima, could it possibly work for Hideki Kamiya?

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FallenAngel1984464d ago

A game of this magnitude, of this scale, can't be bound for indie development

darthv72464d ago

I'd rather they file away the assets and begin work on another game. Namely Wonderful 102.

YinYangGaming464d ago

It's Microsoft's IP. Whilst such optimism as this is admirable, it is also folly.

peewee11016464d ago

Its not a MICROSOFT IP... they drops and stopped FUNDING it there for no longer in there hands... LoL

RabbitFly463d ago

You do understand how that has nothing to do with who owns the right to the IP?

Microsoft owns the IP so there is nothing really that Platinum can do. They will have to release all the assets as well and any development on a game of the same concept would most likely have to be started from scratch.

SCW1982464d ago

All these people saying the game wasn't coming together well don't realize that Kamiya has never made a bad game. Look at the games under his belt and weep.

PolishWingedHussar464d ago

I'm a pretty big fan of Kamiya's work myself. Both Kamiya and Kojima are among my favorites in the industry. It's such a shame Microsoft cut the ties on Scalebound.

meka2611463d ago

Really? No bad game, what about the ninja turtles game? I mean it wasn't completely horrible, but also wasn't good.

SCW1982463d ago

He didn't make that, do some research.

Herbalistic464d ago (Edited 464d ago )

Platinum could take ideas from Scalebound and use them to create another Ip.They wouldn't be able to fund such a project on a small indie budget though

PolishWingedHussar464d ago

Budget constraints is a good point. Platinum could turn the loss of Scalebound over to a positive, though they're so busy in 2017 the odds are slim unless the demand for the game continues into 2018. :(

iceman06463d ago

The thing is, as long as they can "borrow" assets, a lot of the hard work is done. I'd have to assume, by what we saw, the assets and systems are locked in. The game is more than playable. So, it would really be fine tuning and story tweaking to move it far enough from litigation. Plus, not all indie budgets are equal. We aren't talking the garage indie with a team of 10. We are talking about a AAA team doing a passion project. They'd just need to find a publisher willing to take a risk. That being said, I don't see it happening any time soon. Platinum has a pretty busy load right now.