The fact that this industry has swelled to an immense size, and in such a short amount of time, doesn't remedy the fact that there is still something very important missing. Something that has and always will separate video games from other art forms such as films and music: social commentary. As it stands, there is little to no social commentary in video games.
Practically all games are made merely to entertain and make a buck, nothing more. But that same mindset is what prevents video games from ever being considered "high-art." I spoke with Suzanne Seggerman, Co-Founder and President of Games for Change, about the absence of social commentary in video games, the obstacles that prevent it from existing, and how her organization is fighting to tear them down and bring serious issues to the forefront of our industry.