For Honor's development information has been a bit spotty to say the least, and the recent information regard its changes in development have left fans disappointed. What's going on here?
I was really interested in this game when it was announced but the beta didn't really impress me. I still think it has potential but I don't think Ubisoft cares about this game much. The fact that it releases around NiOh and Horizon isn't great either.
I think the lack of offline play turned a lot of people off. I don't think a few exclusive games (also new IP) on PS will hurt them that badly on XB and PC. It's a multiplat and Ubi have better attach rates on XB apparently.
Yeah personally I'm not buying it because of the lack of offline play.
I didn't mean Horizon and NiOh will hurt them in sales, I meant it's not good for me since Horizon and NiOh will be taking up my time. If there were no other releases in February then I probably would've given For Honor a chance despite my concerns. Then Mass Effect is coming out in March so it'll be a while before I even consider getting For Honor and I don't think this game will have a lot of players.
I'll end up getting For Honor, but like you guys I'm annoyed at the no offline for the single player campaign. I'm curious how this will pan out in several years when their servers won't be up anymore, will they release a patch so we can play the campaign without a connection?
I believe replayability will be minimal with this game after playing the beta.
Replayability minimal in a multiplayer game?
I have high hopes with For Honor.
another Title lost in development
I was very interested when i watched it for the first time but Ubisoft made it so...
Hope they cancel this. I can already feel it bombing beyond belief. The gameplay looks as exciting as watching grass grow.
Plus we all know its gonna get downgraded beyond belief.
Ubisoft strikes again.
Ubisoft dropping the ball again? How shocking...
Some very strange comments in this thread. The For Honor team has consistently released new info. The game comes out on Feb 14. Basically every month on the 14th there is new info released. My best guess is this Saturday, January 14, the Beta invites will go out (closed Beta is from Jan 26-29) and the last three heroes for each faction will be revealed. The game looks great. Can't wait.
I might still check this out if it gets really good reviews, but Nioh has me way more excited and will certainly satisfy my melee combat cravings for early 2017.
Im seei g it as a 7 or 8 because its a glorified rock paper scissors game
Beta was beyond terrible. I and my friends were very excited for. The controls were clunky and unresponsive not to mention beyond complicated. I see this game going the way of evolve.
The beta had some decent experiences, but it felt very shallow. The upgrades didn't feel right. The modes they had, simply didn't feel like it could sustain a full game.
The main mode felt like a hack and slash moba, and you ended up running around trying to capture points and either get killed by a human while attacking the AI, or be the person killing someone attacking the AI. The point system just felt weird, you capture a point and it would go up, lose and it went down. It was just a weird scoring system where the scoring feedback couldn't be trusted since it was so easily swayed up and down, but then some threshold would be passed where it made it almost impossible to win. The scoring uncertainty just detracted from the experience.
I feel it would be better served to be more closer to the gameplay of say Chivalry: Medieval Warfare. Where you have 16-32-64 human players battling it out, rather then what was it 3v3 or 4v4 having to deal with waves of AI cannon fodder that you had to deal with before being able to capture the point.
With Chivalry, there were objectives to get through, and everyone you fought felt important because it was a human player, and every human player killed you were getting closer to achieving those objectives. Moba AI waves, conquest, 4v4 just wasn't satisfying.
The smaller human vs human modes are fine, but they can't be the backbone of the game. I feel people wanted large scale medieval warfare, and this just didn't capture that.
I've signed up for the next one on PC, but the original beta I played on the PS4, and the framerate was atrocious. Which obviously happens during betas, but it should be a concern that they seemed to be targeting 30 FPS instead of 60, and it wasn't coming close to holding 30. Whatever they put out needs to be 60 FPS on consoles, and PC should obviously have support for much higher 120/144/240.
The look, graphically of the game is fine, and on PC I'm sure it can perform at that level, but they need to make sure on consoles the look doesn't outreach the hardware. But they probably need to change up the maps to implement the change of moving more towards Chivalry: Medieval Warfare. They also need more playable character types (but it was a beta, so it's possible they were planning that anyways). While it was a beta, the disconnect and other issues need to be fixed.
Like others say, they need an offline mode, where you could play those modes above with bots offline, and have a single player campaign and story. Full access to what the game offers online and offline.
I just don't think when people booted up the beta they were expecting a hack and slash moba that felt shallow with weird scoring rules in a mode that amounts to conquest/control point.
For a game like this player vs player is where it's at, but you also NEED to have offline/single player modes.
There are ways to salvage this game, but I don't know if they are going that direction. We'll find out with the next beta. It doesn't have to be a copy of Chivalry: Medieval Warfare, it can have it's own flavor, but I do believe they need to go more towards larger scale human vs human warfare with objectives.
A MP focused melee game is too hard to do well tbh was always going to struggle.
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