Known and adored for its vault of classic cartoons, Cartoon Network's unique properties such as Dexter's Laboratory, The Powerpuff Girls, Courage the Cowardly Dog and more have helped establish the network as more than just a portal to animation's past. Characters such as Samurai Jack and Dee Dee have become as recognizable to little tykes as Bugs Bunny, so creating an expansive video game based on Cartoon Network's universe would seem a logical step.
But to whom would such a product world be catered? As mentioned and readily acknowledged by Cartoon Network, the cartoon juggernaut's toons are technically aimed at a very young demographic, one commonly believed too young to partake in such a large world. The solution to this and other problems was recently explained by Chris Waldron, executive producer of the Grigon Entertainment Company-developed FusionFall, who also provided a brief tour of the forthcoming persistent world's more notable features.