Today Remedy Entertainment Head of Communications Thomas Puha provided a bit more color on the upcoming two games in the development at the studio, one of which is code named "P7" simply because it's the seventh project the studio is working on.
Bought QB pre owned for like $20. No way am I going to pay full price for this baby.
Bought it brand new sealed for a friend for €20 for Christmas. Smyths here in Ireland still has it for that price a month later. The benefit of that is my friend was able to get the code with it for Alan Wake for his Xbone too. http://www.smythstoys.com/i... I think you got ripped off regardless lol.
Yep. I absolutely said this before and after QB came out. I pointed out the janky animations or lack thereof and that their modern shooter didn't even have a reload animation. I said they needed to stop wasting resources on those stupid live-action cutscenes and hire a better game designer instead. I was hoping that they could take lessons learned and put it towards making Alan Wake 2 an amazing game, but it looks like they're going down the multiplayer route, which is a deep shame. ------- LMFAO @ Septic being all frivolous. You could've probably picked a more meaningful response than that. If anything, they need to send some of their best to be understudies at Naughty Dog or just hire people from that studio.
Looks like they should hire you to teach them a few things.
I wish they would hire me as there quality control guy. Sure it might take ten years for a game to come out but I'm going to them to start over everytime I see the vision slipping. What gets me is why nobody had the balls to step up and say something. Very reminiscent to scenarios like when your zipper is down and nobody says nothing or when something is in your nose and nobody bothers to let you know or heck even when you're being cheated on and nobody tells you. Grow some balls people. Smh
It's not a deep shame? Alot of games that started out as just single player, now have multi-player or online components.
Remedy is like valve... no matter how many times we tell them what we would like they just don't listen at all... How many times do we have to say aw2 just to get something completely different and now they want to tackle online.... they are too busy jumping around all over the place instead of focusing on what they do best and make it better... then jump into the next endeavor and work on that..
A better engine than QB's too please.
The engine was fine, there were just massive compromises that had to be made when Xbone is your targeted main system. Here is a good list of them in this article. http://www.eurogamer.net/ar...
Nah. Try again
I'm not talking about the tech they put it in it but the blurry mess it is. If was a clean image they presented via that engine it would of been wonderful.
Ran like shit on PC so engine was obviously not fine.
Not sure why they said 6 since that is pretty much the time there was between Alan Wake and Quantum Break's releases. Why is 5 the number they went with explaining it won't take as long with the next game? In the time it took Remedy to make Alan Wake and its DLCs, Naughty Dog released Uncharted 3, helped out with development of Uncharted Golden Abyss, The Last of Us, critically acclaimed The Last of Us Left Behind DLC, The Last of Us Remastered, helped out with Uncharted Nathan Drake Collection and the released Uncharted 4 only a month after Quantum Break even with the creative director leaving a year into the project and having to start the game development over from scratch. The difference is, pretty much all of Naughty Dogs work was critically acclaimed and sold massively well with multiple overall GOTY awards too. Quantum Break was pretty much a letdown overall after Alan Wake, not just gameplay wise but Alan Wake pushed the 360 to graphical limits, Quantum Break does too but in a bad way were there are compromises all over the place too get the game to run at a decent current gen standard.......... but it still took SIX years to make it on top of that. Good to see they are at least aware of this.
That's great and all but if you compare 99% of development studios to NG they'll all come up short. That includes any first party studios from any of the big players.
In fairness to Remedy, ND probably have double or triple the staff. With regards to modern AAA development teams, Remedy are pretty small.
Remedy is a small company compared too naughtydog. Remedy has 130 employees, and naughty dog up to 500. Remedy does take too long making games though, they need more employees if they going to release a game every 1 or 2 years.
People played this game the entirely wrong way.
This is their first multiplayer game, hope they hire some top notch network developers.
Quantum Break wasn't groundbreaking or 10/10, but I thoroughly enjoyed it for what it was. It was definitely unique, different.
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