Jason Hill writes: "The Halo series has not only been hugely popular because of the design skill of the team at Bungie, but also their pioneering work on fostering an active online community.
It seems Killzone 2 publisher Sony and developer Guerrilla Games are well aware of the enormity of the task of creating a shooter as enduringly popular as Halo 3.
Screen Play today features a presentation by Eric Boltjes, senior online game designer at Guerrilla, from the recent Games Convention in Germany.
In his introduction to the online multiplayer modes for Killzone 2, due early next year for PlayStation 3, Eric describes his team's design goals and details some of the most important new features such as the game's dynamic missions and class-based badge system.
When we started out we set ourselves four goals. The first one being that everyone can enjoy Killzone online. We wanted to let the player play just how he likes it.
In addition to that, we wanted to inspire team play and create community that goes beyond the game."