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Peter Moore - Sony didn't deliver with the Emotion Engine and Killzone 2

Peter Moore's on a roll. Having already said this week that he personally took the decision to can Dreamcast, he's now accused Sony of over-promising and under-delivering with both PS2 and PS3.

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Jamie Foxx3351d ago (Edited 3351d ago )

his emotion engine claim

he seems very sour in all honesty that the ps2 contributed to the dreamcasts demise

dreamcast though is in my top3 consoles of alltime

InMyOpinion3351d ago

That's not what he said. Maybe you should read the article again before you go all out rabid.

“They did a tremendous job – and it’s a story they repeated in 2005 with Killzone – where they promised the consumer something they probably believed they were going to deliver, but they never did.

“PlayStation 2 - it was the emotion engine it was games coming to life, Real Player was going to be on there, a full network browser… and they just never delivered.”

Killzone 2 e3 2005 CG trailer. I wonder how interested people would be if they had said it wasn't ingame and that it wouldn't be released until January 2009.

They did the same marketing with the Emotion Engine as they have done with the Cell. Talking it up to be something extremely revolutionary and keep touting stuff like "You haven't seen what it can do yet" and "No one has utilized more than 40% of it's power" etc for years and years.

I don't blame them, it's very smart marketing and as we all can see it works.

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Sergeant Osiris3351d ago

our intelligence indicates that it was a MS mouthpiece that made the toy story graphics comment about a game for xbox1 yet it keeps being attributed to Sony. This psyop knows no bounds. Time to call in Tug Speedman.

sunnygrg3351d ago (Edited 3351d ago )

is Peter Moore really gettin dumber by the hours? Last I checked, his mediocre EA company hasnt produced a single game on par with Sony's.

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RoidRage3351d ago (Edited 3351d ago )

Well who lied and openly claimed the 2005 KZ2 video, and the 2006 Motorstorm video were realtime game footage? Sony.

Jamie Foxx3351d ago (Edited 3351d ago )

actually i think you secretly want a piece of the foxx, if not why would you private message me?

sorry bruv i dont swing that way but good luck in your search for MR RIGHT

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vasilisk3351d ago

http://www.wired.com/scienc...

quoting from the link: "Gates said the 3-D chips in the Xbox would be three times faster than anything on the market and offer nearly unlimited graphical visuals. "We're approaching the level of detail seen in Toy Story 2," he said, referring to the computer-generated kids film from Disney/Pixar."

Get your story straight next time

RememberThe3573351d ago

Thanks for the fact sharing. Maybe now someone will shut the hell up.

Bubble up homey.

DaTruth3351d ago (Edited 3351d ago )

I don't recall being disappointed with my PS2 for even one day. I love my PS3 more. I use my PS3 for everything media related and it has the best graphics and most revolutionary games(1080p and 1000 individuals on the screen).

Bought my PS2 because I knew it would have Tenchu 3. And now I bought my PS3 because of GOW3.

SL1M DADDY3351d ago

Not really, it's called PR speak and ALL corporations do it... Even MS. Did any of these high hopes and unfulfilled dreams make me have a poor experience on my PS2? Nope, the games made it the best system of its time.

Real Gambler3351d ago

Moore is simply awesome. A true asset for any company. Though a few things should not have came up. Maybe he's getting old?

"Microsoft set up a deal for us (SEGA) and we started to work on things like Crazy Taxi and bringing them over to Xbox – we did I think an 11 title deal."

Those kind of deals are not something you should talk about today in the news. Keep that under the carpet were they belong.

"there was a little bit of a concern with Sony – we wanted to keep them out of the living room, from a software and services perspective."

Well, that didn't work, since you're more likely to find a PS3 in the living room for the BluRay, Browser, Entertainment features, etc, than anything else. If you didn't succeed doing something, don't mention it.

Otherwise, this was a great piece of history. Still like the guy anyway.

TK4213351d ago (Edited 3351d ago )

This is the same Peter Moore that had the audacity to hype Facebreaker? Maybe his gig at EA isn't so stable anymore in a down economy and he's hoping to get his MS job back.

That's a lot of venom he's spewing for being 3rd party. He and Gabe Newell should vacation together. Sounds like he's a little bitter that Sony outsmarted him marketing wise twice.

BoBo333351d ago

There is quiet a big difference between pr and just blatantly lieing. I think Sony were afraid that the 360 was going to take their core gamers before they got to market.

It's pretty low when a company goes through the trouble of delibrately making CGI look like 3D gameplay, and then telling everyone that it was gameplay. Someone should sue Sony for falsely marketing their products.

AAACE53351d ago

"The old guy is cracking up! (goin crazy in other words)

He works for a third-party company who makes multiplat games... and he has the ballz to disrespect two of the consoles...?

Then he tells alot of former Dreamcast owners that he put the nail in the coffin himself...?

He's gotta be goin crazy!

HardcoreGamer3351d ago (Edited 3351d ago )

YOU GUYS, emotion engine was not as you say it was. it was only bring characters to life in sense that it had way more polygon count to that of its competitor dreamcast. it was just a name, things gotta sound awesome and emotion engine did.

games such as shenmue had static faces with very little movement so they really do not have much expressions,

then you had the emotion engine, okay its a name but its just a processor with massive polygon count to allow for facial expressions on games that not only are big but are realistic, eg FINA FANASY 10. tekken other games just go and look man

Dreamcast looked amazing because it had far better ram for high qualty textures. thats wat was awesome about it. thats why shenmue didnt get ported to ps2 cuz it couldnt do it cuz it had half the ram and it would requried compressing, and loss of quaLITY OF THE BIGGEST SHOWCASE

anyway i missed alot of points, im typing this quick, thats why if you look at yakuza on ps2, they got great facial animations but lack graphic quality like shenmue on dreamcast

Ju3351d ago

He (Moore) sounds very bitter. Not good politics to put the blame on others for your own failure.

I had a Dreamcast way before I had a PS2. I believed in the system. The PS2 had nothing to do with it. It was supposed to outpower the PS2. It was supposed to allow easier development. And it never delivered. That's why it failed. Really a pitty. I still have it, the Dreamcast, and I loved it at the time.

The HW was quite successful, though. Not the Dreamcast, but in the Arcade (Naomi & Naomi2, even Aristocrats MK6 is based off of it).

He's using the same guerrilla tactics himself here. Makes me wonder why? He is working for SW company now. In his level he should swallow his pride and move on.

gokuss1220023351d ago

you are right it is soooo obvious that Peter Moore is still salty about about the whole dreamcast thing(dreamcast...you know, that white gaming system that was rushed to market about a year before the upcoming sony system,suffering from a lot of hardware malfunctioning issues... no, not the 360). Peter Moore is also the guy that said that not only was Sony lying about being able to achieve 1080p, but that it would be IMPOSSIBLE to make 1080p games, and that Sony would definitely not have any 1080p launch titles.

All of this was said in a video interview (I believe with kotaku). If anyone can find it please post it.

*off topic* There was a video where Dylan Jobe (warhawk dev) says that you would be able to host a warhawk game and allow your friends (with PS3s)to play without having the disc (Game sharing like the on the PSP). If anyone can find or have any leads to this video, please pm me. Thanks in advance

IntelligentAj3351d ago (Edited 3351d ago )

And the Xbox and 360 did deliver? Yeah there's an objective viewpoint from a former boss of Microsoft's game division. Be serious. This is like Kaz Harai saying Xbox and 360 didn't deliver. No credibility since their viewpoint would obviously be clouded by they loyalty.

INehalemEXI3351d ago (Edited 3351d ago )

Its true that some features that where planned for the ps2 did not make it to the console. Yet those plans grew into PSN and Home which is coming soon. KZ2 Beta this year and retail early next year... Good things take time.

At least the PS consoles did not RRoD , Eat Discs and burn down homes for crying out loud.

Good luck talking trash about a console that has sold 120,856,141+ and is still selling. Yeah, thats the PS2 BTW.

solidsnakus3351d ago

you guys are pathetic, actually taking sides with sony for straight out lying to you guys with fake promisses and BS marketing. anyone remember homes august 07 release date? they even started showing off MGS4 and home snipets in their holiday 07 commercials, games that werent out for another 6 months later.

JD_Shadow3351d ago (Edited 3351d ago )

And Peter Moore never tells a lie and was injected with truth serum and got rid of all his grudges and agendas before giving this interview, right?

Sergeant Osiris3351d ago

"WAIT A MINUTE ....
YOU GUYS, emotion engine was not as you say it was. it was only bring characters to life in sense that it had way more polygon count to that of its competitor dreamcast. it was just a name, things gotta sound awesome and emotion engine did.

games such as shenmue had static faces with very little movement so they really do not have much expressions,"

WHATEVER

"then you had the emotion engine, okay its a name but its just a processor with massive polygon count to allow for facial expressions on games that not only are big but are realistic, eg FINA FANASY 10. tekken other games just go and look man"

have you ever taken one second of computer science or processor design? what on earth is "a processor with a massive polygon count"??

the amount of polygons in a game is determined by a number of factors, one of them being the amount of memory in the system and how FAST the processor can transform those values in a simulation(video game) which then determines the SPEED at which it can do this and how many times per second. THAT is what determines your frames per second.
This is true of every game out there since their inception. NOW the PS3 works with the same data but in a VERY different way, eliminating the need for massive amounts of memory. Alot of kids in this console war have no idea about any of this stuff and fall for MS propaganda. Can't really blame them I guess.

"Dreamcast looked amazing because it had far better ram for high qualty textures. thats wat was awesome about it. thats why shenmue didnt get ported to ps2 cuz it couldnt do it cuz it had half the ram and it would requried compressing, and loss of quaLITY OF THE BIGGEST SHOWCASE"

see above

"anyway i missed alot of points, im typing this quick, thats why if you look at yakuza on ps2, they got great facial animations but lack graphic quality like shenmue on dreamcast"

more nonsense based on ignorance.

Saigon3351d ago

its just that sony is picked out more because they have had so much success...MS does it all the time, but no one pays attention to it, and nintendo does it also...

INehalemEXI3350d ago (Edited 3350d ago )

You would rather someone take sides with Nintendo whom till this day has not released 64DD or a console with an HDD and is pushing shovelware and introducing Mii's.

Or would you have people side with MS whose console has been burning homes down , RRoD, Eating disc's and bringing us Xii avatar's?

Shiat I support all three and pc despite the fact sh1t happens. Why? because thats what gamers do. Promises are not always delivered but things improve over time.

ezcex3348d ago

i am M$....there is NO RROD... just a figment of your imagination.

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yanikins1113351d ago

Pete, you obviously need to go and have a look at the killzone 2 beta footage....

I think you killed the wrong console.

Sir_Ken_Kutaragi3351d ago

His last company he worked for 'Micro$oft' Delivered F**K-ALL to the Gaming market!!!
(Well 2 FAILED Consoles!!!) ;-D

M$ = 'over-promising and under-delivering'

His new company he is working for 'EA' just bring out the same old SH*T every year!!!
(NEW!!! for FIFA 2010 the Ref will have a Whistle!!!) ;-D

EA = 'over-promising and under-delivering'

SONY HAVE Delivered for me!!! ;-P

PS1 ;-P
PS2 ;-P
PSP ;-P
PS3 ;-P

morganfell3351d ago

And MS didn't deliver on being EA's top seller. Maybe he should take another look at the company that is buttering his bread.

dukadork3351d ago

still bitter about the dreamcast eh?
[email protected] you moron, time to retire (for real)

Pain3351d ago (Edited 3351d ago )

Sony killed your dreamcast and the XBOX 1 and is doing the same to XBOX 2 so u FUD it ??

PS2 games ie GOD OF WAR 2 say other wise and KillZone 2 not good?? WOW!!!! do crack Much?

Dont u have PS3 ports to F*&^ Up?

+ Show (2) more repliesLast reply 3351d ago
Antan3351d ago

He says Killzone in 2005, not Killzone 2.

"They did a tremendous job – and it’s a story they repeated in 2005 with Killzone – where they promised the consumer something they probably believed they were going to deliver, but they never did."

No mention anywhere about PS3 execpt the headline. Plus the fact he says "but they never did". KZ2`s not out yet of course and im sure he`s aware of that which makes me think he`s talking about the 1st KZ, which Sony did hype quite a lot and depending on who you talk to, Sony failed.

Le-mo3351d ago

Funny how people can make up title to attract attention. Professional journalism my ass.

thor3351d ago

Yeah you're right he didn't say anything about the PS3. Plus, Killzone 2 isn't out yet so we shouldn't judge it.

And whilst they use the marketing "trick" of making you believe it is capable of so much more, it is. The PS2 had some phenominally good looking games in God of War 2 and FF12. Devs had finally got their head around it.

My personal opinion is that that was not their aim to begin with. I remember seeing the video at the start of the demo disk for PS2. It flashed images of a phone, a printer, all things you could (supposedly) link to your PS2. There was a programming language (YaBasic) included on the disk. No, sony's aim all along has been to create a _multimedia_ console. Their inclusion of first DVD, then blu-ray shows this. Playstation isn't really a great name for a general purpose multimedia device, though. Sony have included the hardware they have to be capable of playing films, listening to music.

Gaming of course was always their primary concern, but it hasn't always been reflected in the hardware. Of course the hardware has a lot of power but it doesn't have a traditional architecture. All the time in computer graphics programming you learn to take the load off the CPU and put it onto the GPU. Every technique and method is intended to maximize this, so that your CPU can handle all the physics and AI.

The cell is capable of SIMD on vector data types. Vectors are inherently built into the cell. This is very different from most CPUs where you can only process floating point numbers one at a time. GPUs however have this advantage also. They also have inbuilt rasterising algorithms and are of course custom built for graphical applications. But the cell, with a little coding effort, can do a lot of the GPU's work for it. So with the cell, if you take the load off the GPU, using as-yet-not-used techniques, and get some of the SPUs to do it, your GPU will be free to process more polygons/post processing effects.

Killzone 2 uses a system similar to this I believe. Much of the graphical processing is actually done on the SPUs. Which is why it can look as good as it does. Does it play as good as it looks? Well, non-hating previews (i.e. those that hate on the game because of the good graphics) seem positive. There's a real sense of atmosphere (helped of course by the graphics) and it truly is exciting. The control scheme and cover system I hear are fluid. I think if killzone 2 had _worse_ graphics, then they ramped up the graphics closer to release, everybody would be singing its praises. Motorstorm 2 is a good example of a game where the graphics are not good to begin with, everyone says "but it's still fun!", then they improve them for the final release and everyone loves it. If Motorstorm 2 had had awesome graphics from the start everyone would have hated on the game for being too similar to the previous incarnation.

RememberThe3573351d ago

He had to be talking about Killzone 2. If he was, thats fine. He can stick to his generic Madden while I blow the heads off aliens with big red eyes.

Ju3351d ago (Edited 3351d ago )

He was talking about KZ2, no doubt about that.

BTW. The main reason (I speculate) why Sony went for the EE/GS combo and later the CELL is performance over time. Simple.

At the time the EE/GS was designed, there was nothing compared to what these two can do.

It was build (first) around 1999. It had a bandwidth of 3.2GB/sec. It had 2 vector units (VPU0,VPU1) and 128bit expanded MIPS ISA at a clock frequence of ~200MHz.

Back then, there was nothing which could compare to that. And given the 200MHz, what this little thing delivers is still outstanding.

BTW: 3.2GB/sec is something AGP 8x cannot deliver (peeks at 2GB/sec). That's how future prove that design was. Ah, and BTW. PCIex16 is 4GB/sec.

Now, they follow the tradition with the CELL. Same thing, increased the vector units, bandwidth and frequency. It is a scaled PS2 - for most parts. The only thing they didn't do, is put a custom rasterizer in there, that's done by the RSX now.

But same idea. At the time it was designed, there was nothing which could compete with it. And even now, 2 years after product release CELLs raw power hold pretty much true most of the time. CELLs mem bandwitdh is still above what's in current machines (HT ~22GB/s, while the PS3 XDR interface reaches 25.6GB/s, all SPUs can (virtually) access the EIB at once, leading to an internal peek bandwidth on the EIB of ~300GB/s).

By going this aggressive route, they are manifest their product live cycle. That's what it is. It got complexer, and costs exploded. That was possibly a factor they didn't consider. But other then that, I think they delivered on the basic idea. That marketing puts another 100% on top of it, well, that's normal. And with some experience everybody knows that.

Dmitry Orlov3351d ago

I still don't get the point...

What's so uber-cool about CELL and RSX?

In comparison to X360, _most_ of the game library for PS3 runs on 720p and only quite a few on 1080p. Some of the 1080p one even manage to lag o_O
Example: Assassin's Creed. First memory block, where you have to deflect templars' assault. This game runs on 1080p on PS3 and I've noticed some many micro-lags and just lagz on 46'' HDTV so I've lost my count. And it happens even when for Assassin's Creed PS3 is the lead platform.

When I come to the game shop and see a multiplatform game (PS3/X360/PC/...etc) I always compare the games by all means to see on which console it runs in the best quality and definition (I own both PS3 and X360). And I'm really disappointed that most of the PS3 titles run on 720p, while the same game on X360 is 1080p and never lags.

PS Sorry for some gramar mistakes.

Ju3351d ago (Edited 3351d ago )

Well, for one, its creative engineering. Going a different rout where other peoples didn't even think of. Well, but that's just that. And that's geeky.

But besides that, its a long term business model. Pushing the envelope technological to extend the live cycle of a product.

The controversy is, using state of the art technology, but replace parts every couple of years, because the technology progresses.

These are two different philosophies.

The console market, however, was always different, that it used to have a high entry barrier (if you will) with over the top tech, and flattens out later when the product is established. But this allows SW vendor subsequently learn and improve on their technology instead of relearning with every product cycle.

Times are changing, and improved SW technology can take some pain away from programmers and SW designers. However, nobody really likes to change their technology every other year, simply because of ROI.

And from a customer point of view, I hope that a product will be out forever (exaggerated). If the console does what I want, why would I want to replace it again after 5 years ?? Its about the games, no ?

The Dreamcast had a very lean design. SH4 risk CPU (standard, not much more) and a PowerVR core, the only one doing tile based rendering. It had some good concepts, way more mainstream then the PS2. Didn't succeed, though. PowerVR is still alive, though. Mainly in embedded and handheld market (I think there's a new open handheld console coming with a ARM/PowerVR combo).

What I just want to say, is, the specs are above and the CELL has the most untapped potential, extending its live cycle and chance to make a profit over that time. And MS goes the same way the Dreamcast did, with the difference they have deeper pockets. But, strictly historical speaking, if they want to keep up, they (MS) needs to replace the 360 earlier.

BTW: I doubt that any of those games you refer to run 1080p on the 360 and 720p on the PS3. The 360 always runs target resolution - usually scaled if not native. The PS3 "abuses" the scaler in your TV for the very same purpose. Speaking of viral marketing...

cliffbo3350d ago

sony did not hype kz1 the press did sony did`nt even make it.

+ Show (4) more repliesLast reply 3350d ago
slave2Dcontroller3351d ago

boared over at EA's Sports Division, He didnt even sport a Madden 08 tat.

dj_funky3351d ago

peter moore just inducted himself in the player hater of the year awards.