Peter Moore's on a roll. Having already said this week that he personally took the decision to can Dreamcast, he's now accused Sony of over-promising and under-delivering with both PS2 and PS3.
his emotion engine claim he seems very sour in all honesty that the ps2 contributed to the dreamcasts demise dreamcast though is in my top3 consoles of alltime
That's not what he said. Maybe you should read the article again before you go all out rabid. “They did a tremendous job – and it’s a story they repeated in 2005 with Killzone – where they promised the consumer something they probably believed they were going to deliver, but they never did. “PlayStation 2 - it was the emotion engine it was games coming to life, Real Player was going to be on there, a full network browser… and they just never delivered.” Killzone 2 e3 2005 CG trailer. I wonder how interested people would be if they had said it wasn't ingame and that it wouldn't be released until January 2009. They did the same marketing with the Emotion Engine as they have done with the Cell. Talking it up to be something extremely revolutionary and keep touting stuff like "You haven't seen what it can do yet" and "No one has utilized more than 40% of it's power" etc for years and years. I don't blame them, it's very smart marketing and as we all can see it works.
our intelligence indicates that it was a MS mouthpiece that made the toy story graphics comment about a game for xbox1 yet it keeps being attributed to Sony. This psyop knows no bounds. Time to call in Tug Speedman.
is Peter Moore really gettin dumber by the hours? Last I checked, his mediocre EA company hasnt produced a single game on par with Sony's.
Well who lied and openly claimed the 2005 KZ2 video, and the 2006 Motorstorm video were realtime game footage? Sony.
actually i think you secretly want a piece of the foxx, if not why would you private message me? sorry bruv i dont swing that way but good luck in your search for MR RIGHT
http://www.wired.com/scienc... quoting from the link: "Gates said the 3-D chips in the Xbox would be three times faster than anything on the market and offer nearly unlimited graphical visuals. "We're approaching the level of detail seen in Toy Story 2," he said, referring to the computer-generated kids film from Disney/Pixar." Get your story straight next time
Thanks for the fact sharing. Maybe now someone will shut the hell up. Bubble up homey.
I don't recall being disappointed with my PS2 for even one day. I love my PS3 more. I use my PS3 for everything media related and it has the best graphics and most revolutionary games(1080p and 1000 individuals on the screen). Bought my PS2 because I knew it would have Tenchu 3. And now I bought my PS3 because of GOW3.
Not really, it's called PR speak and ALL corporations do it... Even MS. Did any of these high hopes and unfulfilled dreams make me have a poor experience on my PS2? Nope, the games made it the best system of its time.
Moore is simply awesome. A true asset for any company. Though a few things should not have came up. Maybe he's getting old? "Microsoft set up a deal for us (SEGA) and we started to work on things like Crazy Taxi and bringing them over to Xbox – we did I think an 11 title deal." Those kind of deals are not something you should talk about today in the news. Keep that under the carpet were they belong. "there was a little bit of a concern with Sony – we wanted to keep them out of the living room, from a software and services perspective." Well, that didn't work, since you're more likely to find a PS3 in the living room for the BluRay, Browser, Entertainment features, etc, than anything else. If you didn't succeed doing something, don't mention it. Otherwise, this was a great piece of history. Still like the guy anyway.
This is the same Peter Moore that had the audacity to hype Facebreaker? Maybe his gig at EA isn't so stable anymore in a down economy and he's hoping to get his MS job back. That's a lot of venom he's spewing for being 3rd party. He and Gabe Newell should vacation together. Sounds like he's a little bitter that Sony outsmarted him marketing wise twice.
There is quiet a big difference between pr and just blatantly lieing. I think Sony were afraid that the 360 was going to take their core gamers before they got to market. It's pretty low when a company goes through the trouble of delibrately making CGI look like 3D gameplay, and then telling everyone that it was gameplay. Someone should sue Sony for falsely marketing their products.
"The old guy is cracking up! (goin crazy in other words) He works for a third-party company who makes multiplat games... and he has the ballz to disrespect two of the consoles...? Then he tells alot of former Dreamcast owners that he put the nail in the coffin himself...? He's gotta be goin crazy!
The Dreamcast and 360.
YOU GUYS, emotion engine was not as you say it was. it was only bring characters to life in sense that it had way more polygon count to that of its competitor dreamcast. it was just a name, things gotta sound awesome and emotion engine did. games such as shenmue had static faces with very little movement so they really do not have much expressions, then you had the emotion engine, okay its a name but its just a processor with massive polygon count to allow for facial expressions on games that not only are big but are realistic, eg FINA FANASY 10. tekken other games just go and look man Dreamcast looked amazing because it had far better ram for high qualty textures. thats wat was awesome about it. thats why shenmue didnt get ported to ps2 cuz it couldnt do it cuz it had half the ram and it would requried compressing, and loss of quaLITY OF THE BIGGEST SHOWCASE anyway i missed alot of points, im typing this quick, thats why if you look at yakuza on ps2, they got great facial animations but lack graphic quality like shenmue on dreamcast
He (Moore) sounds very bitter. Not good politics to put the blame on others for your own failure. I had a Dreamcast way before I had a PS2. I believed in the system. The PS2 had nothing to do with it. It was supposed to outpower the PS2. It was supposed to allow easier development. And it never delivered. That's why it failed. Really a pitty. I still have it, the Dreamcast, and I loved it at the time. The HW was quite successful, though. Not the Dreamcast, but in the Arcade (Naomi & Naomi2, even Aristocrats MK6 is based off of it). He's using the same guerrilla tactics himself here. Makes me wonder why? He is working for SW company now. In his level he should swallow his pride and move on.
you are right it is soooo obvious that Peter Moore is still salty about about the whole dreamcast thing(dreamcast...you know, that white gaming system that was rushed to market about a year before the upcoming sony system,suffering from a lot of hardware malfunctioning issues... no, not the 360). Peter Moore is also the guy that said that not only was Sony lying about being able to achieve 1080p, but that it would be IMPOSSIBLE to make 1080p games, and that Sony would definitely not have any 1080p launch titles. All of this was said in a video interview (I believe with kotaku). If anyone can find it please post it. *off topic* There was a video where Dylan Jobe (warhawk dev) says that you would be able to host a warhawk game and allow your friends (with PS3s)to play without having the disc (Game sharing like the on the PSP). If anyone can find or have any leads to this video, please pm me. Thanks in advance
And the Xbox and 360 did deliver? Yeah there's an objective viewpoint from a former boss of Microsoft's game division. Be serious. This is like Kaz Harai saying Xbox and 360 didn't deliver. No credibility since their viewpoint would obviously be clouded by they loyalty.
Its true that some features that where planned for the ps2 did not make it to the console. Yet those plans grew into PSN and Home which is coming soon. KZ2 Beta this year and retail early next year... Good things take time. At least the PS consoles did not RRoD , Eat Discs and burn down homes for crying out loud. Good luck talking trash about a console that has sold 120,856,141+ and is still selling. Yeah, thats the PS2 BTW.
you guys are pathetic, actually taking sides with sony for straight out lying to you guys with fake promisses and BS marketing. anyone remember homes august 07 release date? they even started showing off MGS4 and home snipets in their holiday 07 commercials, games that werent out for another 6 months later.
And Peter Moore never tells a lie and was injected with truth serum and got rid of all his grudges and agendas before giving this interview, right?
"WAIT A MINUTE .... YOU GUYS, emotion engine was not as you say it was. it was only bring characters to life in sense that it had way more polygon count to that of its competitor dreamcast. it was just a name, things gotta sound awesome and emotion engine did. games such as shenmue had static faces with very little movement so they really do not have much expressions," WHATEVER "then you had the emotion engine, okay its a name but its just a processor with massive polygon count to allow for facial expressions on games that not only are big but are realistic, eg FINA FANASY 10. tekken other games just go and look man" have you ever taken one second of computer science or processor design? what on earth is "a processor with a massive polygon count"?? the amount of polygons in a game is determined by a number of factors, one of them being the amount of memory in the system and how FAST the processor can transform those values in a simulation(video game) which then determines the SPEED at which it can do this and how many times per second. THAT is what determines your frames per second. This is true of every game out there since their inception. NOW the PS3 works with the same data but in a VERY different way, eliminating the need for massive amounts of memory. Alot of kids in this console war have no idea about any of this stuff and fall for MS propaganda. Can't really blame them I guess. "Dreamcast looked amazing because it had far better ram for high qualty textures. thats wat was awesome about it. thats why shenmue didnt get ported to ps2 cuz it couldnt do it cuz it had half the ram and it would requried compressing, and loss of quaLITY OF THE BIGGEST SHOWCASE" see above "anyway i missed alot of points, im typing this quick, thats why if you look at yakuza on ps2, they got great facial animations but lack graphic quality like shenmue on dreamcast" more nonsense based on ignorance.
its just that sony is picked out more because they have had so much success...MS does it all the time, but no one pays attention to it, and nintendo does it also...
You would rather someone take sides with Nintendo whom till this day has not released 64DD or a console with an HDD and is pushing shovelware and introducing Mii's. Or would you have people side with MS whose console has been burning homes down , RRoD, Eating disc's and bringing us Xii avatar's? Shiat I support all three and pc despite the fact sh1t happens. Why? because thats what gamers do. Promises are not always delivered but things improve over time.
i am M$....there is NO RROD... just a figment of your imagination.
Pete, you obviously need to go and have a look at the killzone 2 beta footage.... I think you killed the wrong console.
what Moorey is smokin'
His last company he worked for 'Micro$oft' Delivered F**K-ALL to the Gaming market!!! (Well 2 FAILED Consoles!!!) ;-D M$ = 'over-promising and under-delivering' His new company he is working for 'EA' just bring out the same old SH*T every year!!! (NEW!!! for FIFA 2010 the Ref will have a Whistle!!!) ;-D EA = 'over-promising and under-delivering' SONY HAVE Delivered for me!!! ;-P PS1 ;-P PS2 ;-P PSP ;-P PS3 ;-P
And MS didn't deliver on being EA's top seller. Maybe he should take another look at the company that is buttering his bread.
still bitter about the dreamcast eh? [email protected] you moron, time to retire (for real)
Sony killed your dreamcast and the XBOX 1 and is doing the same to XBOX 2 so u FUD it ?? PS2 games ie GOD OF WAR 2 say other wise and KillZone 2 not good?? WOW!!!! do crack Much? Dont u have PS3 ports to F*&^ Up?
He says Killzone in 2005, not Killzone 2. "They did a tremendous job – and it’s a story they repeated in 2005 with Killzone – where they promised the consumer something they probably believed they were going to deliver, but they never did." No mention anywhere about PS3 execpt the headline. Plus the fact he says "but they never did". KZ2`s not out yet of course and im sure he`s aware of that which makes me think he`s talking about the 1st KZ, which Sony did hype quite a lot and depending on who you talk to, Sony failed.
Funny how people can make up title to attract attention. Professional journalism my ass.
Yeah you're right he didn't say anything about the PS3. Plus, Killzone 2 isn't out yet so we shouldn't judge it. And whilst they use the marketing "trick" of making you believe it is capable of so much more, it is. The PS2 had some phenominally good looking games in God of War 2 and FF12. Devs had finally got their head around it. My personal opinion is that that was not their aim to begin with. I remember seeing the video at the start of the demo disk for PS2. It flashed images of a phone, a printer, all things you could (supposedly) link to your PS2. There was a programming language (YaBasic) included on the disk. No, sony's aim all along has been to create a _multimedia_ console. Their inclusion of first DVD, then blu-ray shows this. Playstation isn't really a great name for a general purpose multimedia device, though. Sony have included the hardware they have to be capable of playing films, listening to music. Gaming of course was always their primary concern, but it hasn't always been reflected in the hardware. Of course the hardware has a lot of power but it doesn't have a traditional architecture. All the time in computer graphics programming you learn to take the load off the CPU and put it onto the GPU. Every technique and method is intended to maximize this, so that your CPU can handle all the physics and AI. The cell is capable of SIMD on vector data types. Vectors are inherently built into the cell. This is very different from most CPUs where you can only process floating point numbers one at a time. GPUs however have this advantage also. They also have inbuilt rasterising algorithms and are of course custom built for graphical applications. But the cell, with a little coding effort, can do a lot of the GPU's work for it. So with the cell, if you take the load off the GPU, using as-yet-not-used techniques, and get some of the SPUs to do it, your GPU will be free to process more polygons/post processing effects. Killzone 2 uses a system similar to this I believe. Much of the graphical processing is actually done on the SPUs. Which is why it can look as good as it does. Does it play as good as it looks? Well, non-hating previews (i.e. those that hate on the game because of the good graphics) seem positive. There's a real sense of atmosphere (helped of course by the graphics) and it truly is exciting. The control scheme and cover system I hear are fluid. I think if killzone 2 had _worse_ graphics, then they ramped up the graphics closer to release, everybody would be singing its praises. Motorstorm 2 is a good example of a game where the graphics are not good to begin with, everyone says "but it's still fun!", then they improve them for the final release and everyone loves it. If Motorstorm 2 had had awesome graphics from the start everyone would have hated on the game for being too similar to the previous incarnation.
He had to be talking about Killzone 2. If he was, thats fine. He can stick to his generic Madden while I blow the heads off aliens with big red eyes.
He was talking about KZ2, no doubt about that. BTW. The main reason (I speculate) why Sony went for the EE/GS combo and later the CELL is performance over time. Simple. At the time the EE/GS was designed, there was nothing compared to what these two can do. It was build (first) around 1999. It had a bandwidth of 3.2GB/sec. It had 2 vector units (VPU0,VPU1) and 128bit expanded MIPS ISA at a clock frequence of ~200MHz. Back then, there was nothing which could compare to that. And given the 200MHz, what this little thing delivers is still outstanding. BTW: 3.2GB/sec is something AGP 8x cannot deliver (peeks at 2GB/sec). That's how future prove that design was. Ah, and BTW. PCIex16 is 4GB/sec. Now, they follow the tradition with the CELL. Same thing, increased the vector units, bandwidth and frequency. It is a scaled PS2 - for most parts. The only thing they didn't do, is put a custom rasterizer in there, that's done by the RSX now. But same idea. At the time it was designed, there was nothing which could compete with it. And even now, 2 years after product release CELLs raw power hold pretty much true most of the time. CELLs mem bandwitdh is still above what's in current machines (HT ~22GB/s, while the PS3 XDR interface reaches 25.6GB/s, all SPUs can (virtually) access the EIB at once, leading to an internal peek bandwidth on the EIB of ~300GB/s). By going this aggressive route, they are manifest their product live cycle. That's what it is. It got complexer, and costs exploded. That was possibly a factor they didn't consider. But other then that, I think they delivered on the basic idea. That marketing puts another 100% on top of it, well, that's normal. And with some experience everybody knows that.
I still don't get the point... What's so uber-cool about CELL and RSX? In comparison to X360, _most_ of the game library for PS3 runs on 720p and only quite a few on 1080p. Some of the 1080p one even manage to lag o_O Example: Assassin's Creed. First memory block, where you have to deflect templars' assault. This game runs on 1080p on PS3 and I've noticed some many micro-lags and just lagz on 46'' HDTV so I've lost my count. And it happens even when for Assassin's Creed PS3 is the lead platform. When I come to the game shop and see a multiplatform game (PS3/X360/PC/...etc) I always compare the games by all means to see on which console it runs in the best quality and definition (I own both PS3 and X360). And I'm really disappointed that most of the PS3 titles run on 720p, while the same game on X360 is 1080p and never lags. PS Sorry for some gramar mistakes.
Well, for one, its creative engineering. Going a different rout where other peoples didn't even think of. Well, but that's just that. And that's geeky. But besides that, its a long term business model. Pushing the envelope technological to extend the live cycle of a product. The controversy is, using state of the art technology, but replace parts every couple of years, because the technology progresses. These are two different philosophies. The console market, however, was always different, that it used to have a high entry barrier (if you will) with over the top tech, and flattens out later when the product is established. But this allows SW vendor subsequently learn and improve on their technology instead of relearning with every product cycle. Times are changing, and improved SW technology can take some pain away from programmers and SW designers. However, nobody really likes to change their technology every other year, simply because of ROI. And from a customer point of view, I hope that a product will be out forever (exaggerated). If the console does what I want, why would I want to replace it again after 5 years ?? Its about the games, no ? The Dreamcast had a very lean design. SH4 risk CPU (standard, not much more) and a PowerVR core, the only one doing tile based rendering. It had some good concepts, way more mainstream then the PS2. Didn't succeed, though. PowerVR is still alive, though. Mainly in embedded and handheld market (I think there's a new open handheld console coming with a ARM/PowerVR combo). What I just want to say, is, the specs are above and the CELL has the most untapped potential, extending its live cycle and chance to make a profit over that time. And MS goes the same way the Dreamcast did, with the difference they have deeper pockets. But, strictly historical speaking, if they want to keep up, they (MS) needs to replace the 360 earlier. BTW: I doubt that any of those games you refer to run 1080p on the 360 and 720p on the PS3. The 360 always runs target resolution - usually scaled if not native. The PS3 "abuses" the scaler in your TV for the very same purpose. Speaking of viral marketing...
sony did not hype kz1 the press did sony did`nt even make it.
boared over at EA's Sports Division, He didnt even sport a Madden 08 tat.
peter moore just inducted himself in the player hater of the year awards.
From a xbox360 fanboy its not really credible. Its not a secret for no one that peter moore once worked for microsoft and he is probably a microsoft/xbox fanboy. Lets talk about the rrod now Peter.
An issue long since dealt with. Get some new material. How about how WELL x360 has been doing, despite taking on such a huge brand name like Sony. "Success is just how far you rise up, after hitting rock bottom. Some people bounce!"
pretty sure a mega corporation, one of the biggest in the industry that is trying to reach as big an audience as possible, wouldn't hire a fanboy to be a front man. he is just saying sony made huge promises that it didn't live up to. I completely agree with him. they said "well it's 600 dollars but it's worth it cuz it's so powerful it'll last forever and will blow it's competition away." instead of sony supporters feeling let down by the excessive unfulfilled promises, they slip into denial and defend it. and what are you defending? just some faceless corporation. i don't get the logic to it. everyone should be disappointed in sony this time around. you can say what you want about microsoft. you can say they are "buying" exclusives and buying exclusives away from sony. so what??? at least they are putting their profits back into the company and the consumers. pretty cool of them to buy 360 owners extra content for games, to buy us final fantasy, to get us netflix and sirius, to start online gameshow type games, etc... sony just takes the profits and gives it to the stock holders. i'm not saying i'm a fan of big companies, but at least microsoft is making moves. sony is just sitting back and waiting for their bags of cash. sony is banking on the blind following of ps2 fanboys, and they are sort of getting it. reading some of these comments is proof of that. you shouldn't make excuses, you should address the issues so they are forced to improve. and slowly "borrowing" ideas from xbox live is not improvement. don't attack the other console on forums. write letters and emails to sony telling them to step it up and live up to their promises. i have a ps3 and it's rare that i have it on for more than an hour a week on average. the browser fails, lack of cross game voice chat, games that don't live up to their hype, clumsy communication system, a home feature that should have been here over a year ago, lack of good arcade games other than SSHD, losing exclusives, lousy online community, trophies aren't mandatory, most people don't have mics.... whoa, i didn't realize til i made that list just how disappointed i am. why isn't everyone? if your only justification is "because it's free online," i see a pretty big problem with that. sony promised us the world....where is it?
Comments like this from who should be respectable CEO's kind of remind me of politicians during election season - lots of (not so) subtle hints aimed at the opposition. Such down-talking shouldn't be a part of the business world. I always respected more those that would rather put their head down and let their actions do the talking. But maybe thats just me.
Still sour grapes after all these years. I'll admit that he actually did as good a job as you could have done with the Dreamcast despite Sega's reputation at the time. Playstation's train was moving just a little too fast. "And then Sony came up with that Killzone video – and they still haven't shipped the game! Have you seen the video?! The game will never be the video! But what they did again was they placed doubt. I mean it's a classic PR tactic." Yeah the game will never be the video, it's looking better than the video now
After all these years, you still believe this "playstation is a supercomputer" lie? Sad. Just sad. You're a advertiser/marketer's wet dream -- totally gullible. Moore is an executive with EA -- a partner of Sony. Are you really so emotionally invested in your "PS is a supercomputer" fiction that you're flatly ignoring reality? Sad. Just sad.
http://www.wired.com/techbi... This does not look like fiction to me ...... Fact: 8 PS3's = 1 Supercomputer node which is obviously cheaper then building/buying a supercomputer. cherrypie is a lie.
I think it safe to say that both console's have their ups and downs. It really shouldn't be our job to overhype it or try to stay up hours on wikipedia searching for facts or benchmarks on it. That shows complete desperation. Everyone who owns a PS3 feels like they own a supercomputer, and vice versa. Good...great! But the facts are that they're pretty well evened out. What you could say about one game in each of their libraries, you could find a match for just as well in the others. I'm not here to benchmark the damned machine?! I bought it that I could play games. And both consoles are running some really great games!
You can't handle the truth. Last I heard the United States Air Force ordered 400+ PS3s to aid their scientific research. I guess not even that tells you something. :rolleyes:
i never know quite what to make of that statement. I would think if the military wanted the cell they could just order the cell processor. Makes me think that they ordered them for people to play in their recrooms. I know when i was in the military my recroom had a ps 1. They could be curing cancer, I just all ways found that article hard to swallow. I do know the military does use video game consoles and accessories for weird purposes, like the new mule is controlled by a 360 controller.
You think they ordered it to play? Whats wrong with ordering 400 360's instead? Cheaper. Besides that, if you probably read the article it was discussing the technical specs and and computational power that the PS3 can provide them. Maybe they bought for "simulation" purposes. Stealth simulation otherwise known as MGS4. haha. :)
As soon as i saw the headline my first initial thought was the song "go go Sony defence rangers" lol
posting....yup 1 down.
There were at least 7 of them in the replies to the first comment.
Sony does have a history of overpromising. I still remember the launch of the ps3, which was a disaster and prime example of sonys overpromising. Though it definetly is looking like sony is bettering itself. Looking at games like killzone 2 and sackboy But on the other hand where is the xbox live everywhere something experience?
Did you miss all the updates to Xbox LIVE that allow you to manage your LIVE identity and messages etc on the web? You can access this via your browser -- ANYWHERE. Did you think Xbox LIVE Anywhere means you can play Halo 3 on your Windows Mobile Phone?
@cherrypie OMG, on your browser! Don't you have to have a Web browser to do that though? ;] </trolling>
So he means PS3
WE have been after this xbot general for quite sometime, he went undercover for awhile when he switched teams but it looks like that was just a decoy. Here we see where his heart truly lies. This is the source of all the propaganda that your hear xbot grunts yapping nonstop. Over-promise- underdeliver yada yada yada.
I read the interview and Mr.Moore comes off very intellectual, but a bit sour about Japanese developers in general. Some quotes I found funny, "And then, the shape of the 360, we actually built 20 prototypes to confuse the bloggers..." Twenty prototypes huh? Seems to me like they picked the wrong one for the final version. (RROD) "And then Sony came up with that Killzone video – and they still haven't shipped the game! Have you seen the video?! The game will never be the video!" This is by far my favorite, considering the actual in-game graphics for KZ2 beat the 05 trailer hands down. I can break out some comparison pics right now if you want? http://generationdreamteam.... "And, boy, there are plenty of smart people at Microsoft." .... -_- (RROD) Although I agree with Pete on some issues, I'm glad he's working with EA Sports now, considering their games have been pretty much dog poop in the recent years.
Funny how he should ask..."Where is Killzone 2...that was shown in 2005?" Killzone 2 has a release date....Feb 09 The real question he should have asked is..."Where is Alan Wake?"....which still doesn't even have a release date! LOL KZ2 will be great no doubts there.
...is either very innocent, or very dumb. Doesn't matter where it comes from, the main goal of these kind of statements is trying to sell a product. Every big company does it. If you feel you were iluded and false claims were made you can always take the matter to court. B!tching about it on internet forums isn't going to do anything tbh. Anyways, I believed Sony could achieve great things with the PS2, and they did, same with the PS3. Who cares if the PS2 didn't have 'Toy Story' like graphics? Who cares there aren't games running at 120fps on the PS3? Honestly. The PS2 had some of the best games ever made, the PS3 has everything to follow its path (already has with games like MGS4) and it already has some of the best looking games ever made, even though they aren't running at 120fps. You ppl need to stop paying so much attention to details, look at the bigger picture, and, most importantly, enjoy the games, even if they aren't 4D.... ;)
Sony didn't take in the account that graphical effects outweigh graphical prowess. Meaning a game like COD4 rendered in sub-HD upscaled to 720p running at 30 frames per second looks better than something like Psychonauts rendered in 1080p, running in 1080p at 120fps. Video games can go either way if a developer wanted to, but because most people don't own HDTV's, its smarter to develop their game that looks great on any type of TV.
man personally killed one of the greatest gaming consoles ever made! Don't listen to a word he says.
Peter Moore better tune it down a bit before he gets fired. That kind of trash talk could sour relations between Sony and EA.
Ea is the worst company in the game industry
draconian DRM on the game Spore. Shame on you EA.