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New Microsoft IP’s Need Good Sales And Room To Expand To Get Sequels Says Phil Spencer

ThisGenGaming says "In the final bunch of tweets that Phil Spencer replied to on Twitter today, he explained what is needed from new IP's to get sequels. Xbox fans have not been pleased with the lack of sequels from Xbox One's new IP's, and questioned why the should invest in the characters for future IP's if a sequel isn't going to happen."

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Lennoxb632676d ago

I'm a big fan of their IPs but I think the main 3 (Forza, Halo, Gears) should go on a hiatus until the next gen. Let some new IPs get some shine and then bring them back later.

DiceAndRice2676d ago

Agreed. 2017 could be that year with State Of Decay getting a sequel which is one of the few newer Microsoft IP's to get a sequel in some time, and there's the new IP's. It looks like there will always be a Halo, Gears, Forza title per year though.

lastking952675d ago

Halo is a 3 year cycle, and gears isnt yearly either. More uncharted games have release quicker than the main halo games.

ABizzel12675d ago

MS has tried to make several new IP's this gen, the problem is they've all been underwhelming whether sales wise, or just an underwhelming game in general.

I think the problem with MS is that they simply don't have enough teams to make New IP's with the same quality as Sony. I hate to use PS as an example for fanboy complaints, but it is what it is.

PlayStation developers generally have 2 teams, or at least their main team and smaller studio(s) within that team so they can work on 2 projects at once.

For example Naught Dog has Uncharted and The Last of Us. The main team works on finishing up Uncharted, while the other team starts development on TLoU, allowing them to deal with 2 IP's in the same generation providing variety.

Guerilla Games has two teams, and they were able to make Killzone Shadow Fall, Killzone Mercenaries, and soon Horizon. And more than likely Guerilla Cambridge is working on a new Killzone or FPS for PS4.

Sony Santa Monica is working on God of War, and they help plenty of other developers make their games as well (especially indie devs). The same with Sony Japan.

Insomniac made Ratchet and Clank, and now they're working on Spiderman.

This is how Sony gets away with having a constant release of games especially after you factor in 2nd party and 3rd party support.

MS doesn't have this, and unfortunately they're best developers are stuck making the same games over and over again (Halo, Forza, Gears), and they leave their New IP's to their lesser 1st and 2nd party teams.

BizarroUltraman2675d ago

@Abizzle,
I agreed but Insomniac is not a Sony developer studio. Just independent that works with Sony more than any other console maker.

darthv722675d ago

There is a stigma surrounding the xbox platform that needs to be addressed. If MS can figure out that then they can work harder to build up the platform to the point where consumers feel confident in having both to provide them with entertainment in varied and diverse ways.

Then games like Ryse and Sunset OD and others would get the sales needed to secure sequels and continue their respected narratives.

Kind of like in network TV. A network that has a history of canceling new shows before they are really given a chance is not going to have the viewership that is needed to keep a show from being canceled. But to keep a show from being canceled.... they need to keep the show on long enough to build viewership. MS needs to have the confidence in their product even when consumers are 'iffy' on it. By showing they support the product and providing it with content then consumers on the fence begin to take notice. the whole... "if you build it, they will come" idea.

MS needs to invest $$ into these new games and not be afraid that they won't make huge $$ right from the start and then pull the plug on any possible follow-up. doing that routine is how they get into the situation they are in. And as long as they keep doing that then consumers are going to keep seeing things the same way. Why buy an xbox when they know a game they may like wont get support because MS is just more concerned with making a $ instead of keeping customers happy.

trouble_bubble2675d ago

Lastking, son, it was FIVE YEARS between Uncharted 3 --2011-- and Uncharted 4 --2016--

Halo 4 was 2012, Halo 5 was 2015. That's THREE. You can't count.

Don't act like Reach wasn't a full blown AAA Halo game either. It outsold and outscored both 4 and 5.

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2676d ago Replies(10)
Yohshida2675d ago

You mean like Sea of Thieves and Scalebound plus sequels to older games like crackdown, state of decay and Halo Wars?

Gazondaily2675d ago

Ssssh don't mention those games!

Kaneki-Ken2675d ago

You saying PlayStation is milking their franchise more but explain to me how many games does forza have right now since I am pretty sure that franchise it's getting more Milked that any PlayStation game.

UltraNova2675d ago (Edited 2675d ago )

Yeah MS's 2017 lineup is a breath of fresh air for the xbox camp + Scorpio will be released with a new launch IP, hopefully.

That said, Phil needs to make sure they provide new quality IPs in order to promote the idea that xbox is not just halo, gears and forza; break the mold if you like, only then will people bite.

And for God's sake Phil take it easy...DO more - talk less!

Edit - septic

Every little helps😉

Gazondaily2675d ago

"And for God's sake Phil take it easy...DO more - talk less!"

Ah yes...those two line tweets take SO much time!

trooper_2675d ago

And Halo Wars is yet...

Another Halo game!

DarXyde2675d ago (Edited 2675d ago )

Okay, I don't have any particular problems with Xbox. I own one specifically for exclusives that catch my eye, but I think you can do better than two games that are still off, one of which was announced quite some time ago

As for those sequels, Halo Wars is, in fact, still a Halo game. Crackdown is more about using a familiar franchise to demo their cloud technology. I don't recall those games being lucrative successes (I could be wrong, I didn't bother to validate that) but it's a good way to show off new tech: by using a game people recognize at least partly in name and showing what it can do.

I have nothing to say about State of Decay. All things considered, Microsoft can definitely be doing more. They mentioned investing in their own studios, which is a great idea. They just need something to show for it. Of the first party studios, I think most gamers would identify their offerings as the weakest unquestionably.

Yohshida2675d ago

So Halo Wars is just another Halo game? Tell me what other Sony IP is an rts? You could just aswell say last of us is another Uncharted

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Relientk772675d ago

They need to stop relying on the same 3 games all the time. Especially when Forza is every year and we get some Halo game every year as well I.e. Halo Collection, Halo 5 and next year is Halo Wars 2

Kribwalker2675d ago

Didn't know we got a new halo game this year, can you send me a link so I might purchase it

BizarroUltraman2675d ago

Last I checked Halo is a fps and Halo Wars is a rts. Same game hardly!

2675d ago
Chevalier2675d ago

@Last King

" Halo is a 3 year cycle, and gears isnt yearly either. More uncharted games have release quicker than the main halo games."

Wtf?! Uncharted 3 was a 2011 release and Uncharted 4 was released 2016. That's a 5 year gap between entries. Since 2011 there has been 2 Halo Games, 2 Remasters and 2 mobile games. So get your facts straight. Uncharted has not released quicker as you suggest.

Kribwalker2675d ago

Since 2001 halo has released
Halo
Halo 2
Halo 3
Halo reach
Halo anniversary remaster
Halo 4
Halo master chief collection
Halo 5

Since 2007 uncharted has
Uncharted
Uncharted 2
Uncharted 3
Uncharted Nathan drake collection
Uncharted 4

Which puts them at an almost identical (halo 1.85years per release vs 1.8years for uncharted)

Now if you want to count spinoff/mobile games

Halo spartan assault
Halo spartan strike
And halo wars

Vs
Fight for fortune
And golden abyss

Which then drops uncharted to 1.28years per game vs halo 1.36 years

So in reality they are both milked, a lot.

Chevalier2675d ago (Edited 2675d ago )

@Krib

You forgot ODST
Halo Wars

Main entries that's actually 10 Halo Games over 15 years so it's actually 1.5 years per game. Nice omissions to try to plead your case, but, your wrong as usual.

So it's 1.5 for Halo and 1.8 for Uncharted.

Uncharted didn't exist in 2001 when Halo was made.

Since 2007 if you line up releases:

Halo 3
Halo Reach
Halo ODST
Halo Wars
Halo Anniversary
Halo 4
Halo Masterchief collection
Halo 5

So over 9 years that's 8 main series entries. 1.125 Years per game /remaster average.

Versus
4 Uncharted games and Uncharted collection
1.8 Years

Interesting that you had to go back to Halo 1 to skew your argument.

Just the last 2 generations there clearly has been almost yearly Halo releases.

Kribwalker2675d ago

Halo wars was not a main entry, it's a spinoff from a FPS to a RTS. Not even close to the same. Odst sure, most halo fans look at odst as a expansion and not a stand alone game, but golden abyss should be counted as a main entry then as well, as it is the same game just a portable version.

So

Main games since 2007

Uncharted 1
Uncharted 2
Uncharted 3
Golden abyss
Nathan drake collection
Uncharted 4

Halo 3
Halo 3 odst
Halo reach
Halo anniversary
Halo 4
MCC
Halo 5

Because if I'm "skewing" the list by going back to the beginning of the franchise, you are trying to skew the list by adding 2 mobile top down twin stick shooters and a RTS that has nothing to do with the FPS series other then a name but it's completely different from halo.

So since 2007 there has been 1 more game released for halo then uncharted, and it was an expansion

Yohshida2674d ago

Dont worry guys, I got you covered with all the facts

Halo
https://twitter.com/VideoGa...

Uncharted
https://twitter.com/VideoGa...

Sony should really stop milking Uncharted

Kribwalker2674d ago

@videogamelab

Quit proving points. Chevalier and friends don't take to kindly to that

+ Show (2) more repliesLast reply 2674d ago
BizarroUltraman2675d ago

I agree aswell. With those games especially, you can continue to give new content to keep it fresh. Instead of new one every year. And work on something new or rehash some of Xbox older Ips and give them next gen treatment.

2675d ago
Kribwalker2675d ago

@city

It was 9 over 15 years (odst wasn't included because it's viewed as a expansion much like infamous first light, but chevalier was complaining so I included it for him) but I also don't count a RTS and top down twin stick shooters which would then make it 8 in 15 years with 2 remastered (10 total)

I agree with you tho, people here say MS just rehashes games, while the frequency of games like halo and uncharted and infamous etc are almost the same

gamer78042675d ago

i'd say keep these three going strong, but invest in new studies and diversify game times, i really would like to see some traditional RPG's from MS, rpg/fantasy has been lacking now that lion head closed down.

jznrpg2675d ago (Edited 2675d ago )

Fable was never very good to begin with

conanlifts2675d ago (Edited 2675d ago )

No i disagree. I want more gears not less. 1 new gears installment since the xbox one has released is certainly not over working the franchise.

Plus they have released some good ( but not amazing) new ips. Maybe ms should just expand on those. A quantum break that focuses on fixing the things people disliked about the first would be great.

Plus halo wars 2 is a sequel to a new ip in the halo universe.

In addition sea of thieves is a new ip from one of their main studios. They also own scalebound ip.

chadwarden2675d ago

That's like asking nintendo to put Mario, Zelda, and Pokemon on hiatus.....

MRMagoo1232674d ago

they should do that imo ........but Nintendo also have a lot of other exclusives .....nearly every game they have is exclusive.

chadwarden2674d ago

They don't have any other big name exclusives.

+ Show (8) more repliesLast reply 2672d ago
FallenAngel19842676d ago

Microsoft have yet to release a new IP this generation that becomes a big hit so far

ThePope2676d ago

Is that so? Based on what? Sales numbers? Could you please provide me with those numbers, you wouldn't make the argument based on sales if you didn't have the numbers.

Or based on popularity? Halo 5 is as of writing is in the top 10 on twitch.

Perhaps you're referring to Metacritic? The only people that care about that aren't real gamers.

DiceAndRice2676d ago (Edited 2676d ago )

Halo 5 or should I say "Halo" is not a new IP.

trouble_bubble2675d ago (Edited 2675d ago )

Publishers pay bonuses based on metacritic, not twitch streaming.

The only certainty about twitch is people watching the streams aren't playing the game themselves.

Gaming_Cousin2675d ago (Edited 2675d ago )

Currently looking up Halo 5 on twitch. It is currently 80th most watched game. You liar. I watch twitch plenty and there is no way it reaches top 10 unless there is a tournament.

Miss_Weeboo2675d ago (Edited 2675d ago )

You realized what you are saying is really... really...
new IP
NEW: like in "non existent before"
Halo: a series since 2001

Razzer2675d ago (Edited 2675d ago )

His statement is pretty straight forward. Why don't you just respond and tell him why he is wrong?

Halo 5....smh.

Markusb332675d ago

I think he wrote New Ip not established ip's

Muzikguy2675d ago

Halo 5 isn't a new IP!! Also, why are you defending this so hard when Microsoft themselves are saying the same thing!! Can we say delusional??

DigitalRaptor2675d ago

Dude - you must know what he's talking about.

Halo: Combat Evolved was a new IP that had a HUGE impact and defined the Xbox.

Gears of War was a new IP that had a HUGE impact and defined the Xbox 360.

Xbox One has had nothing even remotely close to a "NEW IP" at that level.

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FallenAngel19842676d ago (Edited 2676d ago )

Based on common sense. 🙄 Just look at Microsoft's first party lineup so far in the 8th gen. No new IP they released has become a huge hit like Halo and Gears of War did when they first released.

http://www.vgchartz.com/gam...

The highest selling XO exclusive that's a new IP this far is Ryse: Son of Rome, and Microsoft doesn't even own that IP. The second highest selling XO exclusive new IP is Sunset Overdrive, and that game didn't even sell well when released and it too isn't even an IP owned by Microsoft. The highest selling XO exclusive new IP this generation that Microsoft does own is Quantum Break and that game hasn't even sold pass 1 million.

I can't believe you bring up Halo 5 in a discussion about new IPs 🤣

andrewsquall2675d ago

Its not even that they don't own it either but Crytek are literally in the process of closing down right now.

yeahright22675d ago

Well to be fair, I don't know anyone who expected sunset overdrive to do well as an xbox exclusive. Everything about that game screamed "I belong on playstation".

2675d ago
darthv722675d ago

That's a real shame about Ryse and Sunset OD. Both of those games are a blast to play and certainly deserve more sales than they received. Then again most one sided gamers wouldn't know a good game on a competing platform if it bit them in the ass.

BizarroUltraman2675d ago

Everytime I wanna say something but I keep forgetting you're talking about "new ip sales" which I do agree.

2675d ago
DigitalRaptor2675d ago (Edited 2675d ago )

Xbox - Halo came along and was massive.
Xbox 360 - Gears of War came along and was massive.
Xbox One - ???

Microsoft REALLY needs that brand new hit IP that will define their brand and make a difference. It's part of the reason they're trailing this gen. They ain't getting it cause it doesn't look like they are trying to deliver one. Who ever had confidence to believe Ryse or Sunset Overdrive would be hits? Their new IPs this gen have all failed in one way or another to prevent that from happening.

Try harder Phil. Green-light something of the quality and ambition of the likes of Horizon Zero Dawn or Uncharted. Or find the talent to do so, because I really don't think any MS studio or associate has the capability right now. I don't even think MS has the capability to foster another huge, industry-leading first-party franchise like they did with their first 2 consoles.

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Summons752675d ago

Well sadly we live in an age where people demand something new then cry and don't try the new when it's given to them and they demand a sequel. "Why doesn't (place company name here) make any new games!!!!" then when shown a new game "This suckz, why no Halo276, God Of War 42, or Mario 972?"

I buy new games if they interest me. Loved Sunset Overdrive and Quantum Break. Sadly some new IPS like Recore and Knack didn't do that well for good reasons like poor gameplay, Knack at least is getting a second chance and I hope it does well since the first had a great concept poor on the follow through. Sea of Theives looks interesting but MS needs to give a better demo than that godawful E3 demo with the very loud obnoxious youtubers doing very scripted acting.

jaymacx2675d ago (Edited 2675d ago )

I agree but its not always that. Maybe the games just aren't that good? Also Just because its "new IP" it doesn't mean NEW. Why? If it plays the same as other games and just has different characters but the same game-play and similar type story it doesn't feel new. I think VR has opened up a door for great innovation. Its innovation that will spark people's excitement. That's why they need New Ips that aren't shooters. Maybe make some new RPG or Flight game. Variety is the spice of life. Who knows.... make a Really good sports arcade type game that screams fun.

EDIT: Just thought of this.... They have RARE! So its their fault for the poor success of Perfect Dark. Just Make a good solid game and people will take notice. Zero was awful compared to the N64 classic ... you also saw the response to Yooka Laylee. Banjo Kazooie needs to have a great platformer.

Ravenor2675d ago

@jaymacX could people get that Perfect Dark and Goldeneye are only considered good because of the platform they were on, compared to their contemporaries on the PC they were garbage fires that ran at 10fps. Response to Yooka Laylee doesn't translate to success and I'm a little shocked anyone is sitting around like "You know what we need? More games where you collect crap!"

mcstorm2675d ago

I agree with FallenAngel but what new PS4 IP has been a hit? its the same on both consoles tbh. The issues with gaming today is we live in a world of the same as and hype. Look at phones its the same 2 that sell Yoy games are the same. Every year the top 10 has COD, BF, AC, FIFA, GTA and a few others in it so its hard for new IP's to break into the market. Its not just Microsoft that have the issue Sony do to. Nintendo have really only had a big success with a new IP and that was Splatoon.

MasterCornholio2675d ago (Edited 2675d ago )

The nice thing about Sony is that they are capable of giving new IPs a second chance. And they can support the development of a new IP for over 10 years.

@Zekk

It did well but it's not really a 1st party new IP. The game was developed by From Software in collaboration with Sonys Japan Studios.

zekk2675d ago

Didn't Bloodborne do well for a.new IP. I mean PC and Xbox owners were pretty upset it wasn't released for them. Also there are new IPS like Detroit and horizon zero dawn coming out that look promising.

freshslicepizza2675d ago

ori and the blind forest is probably the closest thing so far but its not a full $60 aaa game. many enjoy sunset overdrive but its not their game and i dont think sales were all that great.

it is very hard to create new hits, ubisoft and many others also struggle. what new ip's have sony made that were hits? the order failed, driveclub and the team dismantled, knack is getting a sequel but the first didnt get good reviews and probably didn't sell that well but its mark cerny's pet project so they gave it another green light. bloodborne doesn't really count as its just another souls clone from the same team. the tomorrow children is a big flop. so as you can see they too are not immune.

nintendo did good with splatoon but again very few new ip's that did well.

i wish microsoft wouldn't rely so much on games doing well to continue. hopefully a new phantom dust comes out to show they too can support games that may not have been a commercial success. games are very expensive to make and they all want hits but at least sony will push forward with games like detroit and days gone and horizon pushing new ip's. sea of thieves looks awesome so there is that and cuphead seems to be getting a lot of attention on the indie front.

BizarroUltraman2675d ago

You obviously mean sales wise, because theyve got games that I would consider hits for the Xbox fanbase which is what matters. Yeah compared to exclusive games on Playstation their not selling a ton. But their selling enough to keep the chains moving.

I will leave this lil side bit behind tho. I like Xbox, and play all their games. But the fans, they do disappoint me at times because they dont support their games and then complain after. And Im not out of line, the facts are there...

Ravenor2675d ago

I didn't like Sunset Overdrive, I didn't like Halo Wars 2, I don't like Dead Rising (Never have), Quantum Break was fine....but just like The Order on the PS4 once you beat the game what do you do with it? As an Xbox owner what else am I supposed to do? I already bought SD, but I'm sure as hell not going to buy DLC or continue to support a game I thought played kinda poorly.

For the most part, the first party efforts from MS have been kind of weak. It's just being reflected in the sales and general attitude towards the brand.

conanlifts2675d ago

That's the problem i guess. They have released some very good new ips. But nothing to the scale of halo, gears uncharted etc. Unfortunately these new ip are overlooked as they are good but not amazing. Maybe sea of thieves ( really not sure about this yet) or scalebound can alter this for them.

NeoGamer2322675d ago (Edited 2675d ago )

Ummm how many new IPs have come from the big 3 (Microsoft, Nintendo, and Sony) and become a big hit so far?

Bloodborne and Splatoon.

Sony = 1, Nintendo = 1, and Microsoft =0.

It is not like there is a runaway difference in volumes of new IPs that are hits from the big three.

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-Foxtrot2676d ago

Room to expand? Really?

It's like when Hollywood plans a film but they think too much about a trilogy rather then focusing on the film they are making

Only big sales and games you can milk made from the ground up for a franchise. Wow Phil...good leadership /s

freshslicepizza2675d ago

good reading skills. he said it's about balance. sales are only part of it. they are after all funding scalebound and sea of thieves and have funded recore, ryse, quantum break, sunset overdrive and others as well. sony has shut down studios and cancelled ip's as well. nintendo doesn't offer too many new ip's.

it's a profit driven business, you know this. at least i hope you do but then again you seem to lack common sense in why games get dlc, seasons passes and other microtransactions when production costs to make games costs more and more but you want games to cost the same.

trooper_2675d ago

And how many studios Sony shut down as compared with the ones they have now?

They're still pumping out new IPs. Stop making excuses for Microsoft.

Gazondaily2675d ago

What's wrong with what he said? An IP needs the room/team to expand it.

What exactly did he say wrong there??

Eonjay2675d ago

Its about risk and brand building. So in the past Phil has applauded Sony for taking risks on new IP and their IP in general. Microsoft is, inherently, more conservative. This minimizes risk but it also leaves their lineup looking a lot more stale than their competition's. So there is nothing 'wrong' with it but at the same time there obviously is. So what if the first iteration of your new IP doesn't sell gangbusters? Build on it and find opportunities to build on those IP. A lot of new IP doesn't really come into its own until the sequel.

Razzer2675d ago (Edited 2675d ago )

Why are you guys just buying into any excuse Spencers gives for the lack of new games? It is baffling.

@septic - Pretty sure MS has the resources to do just about whatever the hell they want with new games. They are simply choosing not to. Believe what you want tho.

@Ravenor Are you a stockholder or a gamer? And yes, Sony's exclusives are a huge part of why they are on top. Are the lack of interesting games the reason Xbox isn't on top? Yes...of course. It is all about the games. I'm sticking with the company that continues to provide the games. When Microsoft beats them at that....I'll jump the fence. I'm not loyal to Sony. Only the games.

Gazondaily2675d ago (Edited 2675d ago )

"So there is nothing 'wrong' with it but at the same time there obviously is. So what if the first iteration of your new IP doesn't sell gangbusters? Build on it and find opportunities to build on those IP. "

You can't build on it without the requisite team OR the room to build on it. Phil references that in his tweet. Expanding for the sake of it doesn't help. Phantom Dust is an example of a game that is being built on regardless of its obscure status worldwide.

I don't see the reason for the hate.

@Razzer- read the article and our comments and come back to us.

Eonjay2675d ago

I'm not sure that there is hate... well not coming from this end like I stated there are real financial realities that come along with new development and that is where the concept of risk comes in.

Ravenor2675d ago

@Razzer

MS can have all the money in the world, it doesn't mean MS Games Publishing or Phil have the ability to just throw money at anything and everything. Let me ask you guys this, do you really think Sony first party titles are the reason they're on top? I don't.

TKCMuzzer2675d ago (Edited 2675d ago )

@Eonjay is correct.
It's all about risk and reward. When Uncharted released it was a good game but did not fly off the shelves. Even so, Sony backed this up by allowing ND to create Uncharted 2. This built on everything from the first game and ended up being one of the best games of the generation. The knock on effect was, more people then when out and purchased the original Uncharted. Sony then allowed ND to create a new IP which would have been a risk as it was so far away from Uncharted ( The Last Of Us).
Franchises don't become successful over night, it's something you have to be in the long haul for and that is not Microsoft's game, their deals for Rise Of The Tomb Raider are a quick fix instead of investing.
Quantum Break may not have been a high seller but they should support a second game allowing the devs to build up on the original, trusting them to make a better, more appealing game.
If you want a user base and a dedicated one at that you have to be committed to the cause, you have to invest in variety as well as franchised projects.It works both ways, gamers must also get behind that philosophy but at present MS don't give the confidence of that direction were as Sony have already laid the ground with the PS brand. PS owners already know they will get variety, from established franchises, to reboots, to completely new IP's and also one off unique games.
So we sit here, Sony has a stellar line up confirmed going forward, we see footage of games to come and yet MS keep going on about Scoppio, article after article and there lies my worry, another quick fix. When they should be pushing unique and new games to sell the Xbox One, they are just trying to get quick sales by going on about power.
At some point Microsoft's needs to understand that power is not the issue, their philosophy to the gaming market and their user base is.

(People won't agree but ask yourselves, why are so many Xbox One owners so exited about the Scorpio 12 months out? So excited, that a lot of them on here say they can't wait, it's too long. The answer is obvious you just have to want to say it?)

Why o why2675d ago

Bang on TKCMuzzer

I was going to use the first uncharted as an example but you've laid it out neatly. Microsoft got scared out of continuing a concerted focus on new ips from the not so great sales/reception of the projects they released prior. Games cant all hit halo numbers. Microsoft prefer others take the risks and that has been their mantra for long enough for many to notice and turn off. The worst thing is ms have an infinite cash cheat (according to some on n4g) so they should easily be able to buy and retain talent .......... In reality the infinite cash hasn't done this which means there's issues elsewhere no?

Gazondaily2674d ago

How did Microsoft get scared of releasing new ips or sequels to not so big titles when that's what they are in fact doing? More now than before?

Sunset Overdrive
D4
Quantum Break
Recore
Scalebound
Crackdown sequel
Sea of Thieves
Halo wars 2
Phantom Dust

You guys speak in generalities but all this talk about diversity and you're getting from MS next year more so than you do usually.

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2676d ago Replies(4)
ONESHOTV22675d ago

just give me state of decay on steam so we can mod it everything else you can keep on the windows store

2675d ago
Legion212675d ago

Wait, it is on steam already

ONESHOTV22674d ago

no i mean state of decay 2 and yes i already have part 1 on steam fully modded

Show all comments (217)
390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil4d ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer19923d ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop3d ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead3d ago (Edited 3d ago )

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle3d ago (Edited 3d ago )

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

drizzom2d ago

@ Popsicle

I think your right on the nose with how much tipping has become rampant. Instead of it being a relationship directly between the customer and the developer or employee, it now has a middle man ingrained in the system. DoorDash is one example. It ends up becoming a metric where the company can measure 'just how much more money you are willing to part with' before raising the price on the main product.

1Victor3d ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog3d ago

The 'tip' is me buying your game in the first place.

S2Killinit3d ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie3d ago (Edited 3d ago )

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

+ Show (4) more repliesLast reply 2d ago
H94d ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts3d ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H93d ago

No it's as well in a every country that wants to amercanize

bloop3d ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum3d ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai4d ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville3d ago

Maybe the CEO could earn his money based on tips.

mastershredder4d ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

Read Full Story >>
timeextension.com
ApocalypseShadow8d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle7d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic7d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

Talking Killer Klowns From Outer Space With The Chiodo Brothers

Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.