1UP writes: "What do you get when you cross arcade bowling with crazy minigolf-style courses in a '50s-TV-meets-drum-n-bass aesthetic? Apparently, a game that just doesn't feel as zany and packed with over-the-top fun as that description would imply.
It isn't that Rocket Bowl's a bad game. A host of outlandish courses blended with simple, easy-to-learn gameplay mechanics make for a great jump-in-and-play experience. The rule of three bowls per frame rather than two serves as constant temptation to attempt trick shots and "Wild Shots" (bowling for frames out of numerical sequence). Tons of power-ups and items are also littered about the course to encourage creative bowling, and the physics engine can serve up some truly wacky pin action."