It's been four years since the release of Fable, an RPG that promised (and failed) to reinvent the wheel. Despite not living up to Peter Molyneux's lofty promises, Fable was still a critical and commercial success. For the sequel, Molyneux is trying to hold the grandiose comments to a minimum. IGN know they are going to love their dog, that they will have unique drop-in and drop-out online co-op, and that the combat is simple on the surface, but has some depth. That much they have seen. Surprisingly, there's a lot of Fable still to be discovered.