Gamasutra: Beatnik Games on Plain Sight and XNA

With the recent announcement of Plain Sight, a new game being created using Microsoft's XNA programming structure, Gamasutra got in contact with Robin Lacey over at Beatnik Games to get to know more about this game, how it all works, and how they've been working with XNA - the ups and the downs.

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Radiodread3564d ago

It almost makes me want to create a game, but I really wouldn't know where to begin. Wish I did though being a game creator has got to have its awesome parts. BTW Dishwasher: Dead Samurai also looks like a badass XNA game.