Gaming Social Networks

Dennis Fong couldn't keep track of friends playing games on different systems. A year and a half, 25 employees and $12 million in financing later, Fong has a solution.

In early September, Fong, a longtime gamer and entrepreneur, launched Raptr, a social platform for gamers. A gamer can download the Raptr software and the service tells his friends what he's playing through the Raptr site as well as through client and third-party sites like Facebook and Twitter.

It is the latest entrant into the rapidly crowding intersection where gaming and online communities meet. Electronic Arts recently bought Rupture, a service which lets gamers broadcast their achievements to friends. Bebo cofounder Michael Birch is reportedly backing gaming social network Playfire. GamerDNA, another venture aiming to connect gamers online, secured $3 million in financing in April.

It's easy to understand the appeal of gamer-targeted social networks to the likes of Fong and Electronic Arts--both gaming and social networks continue to draw millions of users.

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