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Ars Technica: Twilight of the GPU: an epic interview with Tim Sweeney

Ars technica writes: "'Inflection point' is a much abused word these days, but if it's appropriate anywhere, then it's appropriate for describing the moment in the history of computing that we're rapidly approaching. It's a moment in which the shift to many-core hardware and multithreaded programming has quite literally broken previous paradigms for understanding the relationship between hardware and software, and the industry hasn't yet sorted out which new paradigms will replace the old ones.

Importantly, the entire computing industry won't pass through this inflection point all at once; it will happen at different times in different markets, as Moore's Law increases core and thread counts for different classes of processors. The first type of device to pass this inflection point will be the GPU, as it goes from being a relatively specialized, function-specific coprocessor to a much more generally programmable, data-parallel device. When the GPU has fully made that shift, game developers will have the opportunity to rethink real-time 3D rendering from the ground up."

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arstechnica.com
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i_like_ff73264d ago

Too lazy to read the whole thing..All i got outta that was GPU's are becoming less and less useful. CPU's are the future? Not sure. (looks at ps3 and smiles " GO cell GO!")

power of Green 3264d ago

"looks at ps3 and smiles-then laughs(go cell go, you da man)

*gets serious now*

Sony Rep3264d ago

Funny thing is that you probably thought that was a good joke.

shazam3263d ago

wow poglin that was lame

flappo3264d ago

i bet nvidia & ati are really worried

why buy a videocard when a multi core cpu can handle it all ?

Lyan3264d ago

Very good interview about the future of game programming in relation hardware. I really like that Tim Sweeney is approaching the subject with equal weight given to software and hardware. Reverting to C++ or using CUDA from the ground up instead of a fixed API is really intriguing. Having freely programmable hardware processing opens things widely to the imagination of the developers. Potential of games would then likely be a combination of hardware and the programmers imagination and optimization.

People above should really read the article and try to comprehend why your statement on the cell processor is ironic, and not in a good way.

HowarthsNJ3263d ago (Edited 3263d ago )

Sweeney says that it will all be written in C++. Isn't the Cell accessed with C++?

How does that become a third programming language?