Ars technica writes: "'Inflection point' is a much abused word these days, but if it's appropriate anywhere, then it's appropriate for describing the moment in the history of computing that we're rapidly approaching. It's a moment in which the shift to many-core hardware and multithreaded programming has quite literally broken previous paradigms for understanding the relationship between hardware and software, and the industry hasn't yet sorted out which new paradigms will replace the old ones.
Importantly, the entire computing industry won't pass through this inflection point all at once; it will happen at different times in different markets, as Moore's Law increases core and thread counts for different classes of processors. The first type of device to pass this inflection point will be the GPU, as it goes from being a relatively specialized, function-specific coprocessor to a much more generally programmable, data-parallel device. When the GPU has fully made that shift, game developers will have the opportunity to rethink real-time 3D rendering from the ground up."