‘Metal Gear Solid 2’ at 15: Still Sending Players Down the Rabbit Hole

Time has been kind to Metal Gear Solid 2: Sons of Liberty. Its excesses haven’t disappeared, but its innovations are now easier to appreciate. Much that seemed extravagant in 2001, when it was released for the Playstation 2, now feels prescient and relevant.

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kingdomtriggers700d ago

Back in the era when video games could have tons of cutscenes and not feel ashamed for it. But now, linear, story driven games are considered old, and uninteresting.

ex_factor699d ago

Thats kinda not true at all... Uncharted 4 is both linear and story driven, and it'll be on most publications' GotY ballots. Open world games / sandbox games are more common these days, but there are still high quality linear, story driven experiences being produced.

Kryptix699d ago (Edited 699d ago )

Ace Attorney, Final Fantasy X, Yakuza, Xenogears are great examples of great games with decent to long cut scenes. Then there are games that have scenes with lots of dialogue scrolling or listening, this goes for games like Fire Emblem, World of Warcraft, (reading each single quest) Fallout 1 & 2.

People only complain when they lack the skills to comprehend what's going on and rather enjoy the most basic of words to explain. To me, it's like reading a good book. Real talk, I don't read books, but video games have become a great filler and really helps expand my knowledge and understanding certain aspects of life and personalities.

999: Nine Hours, Nine Persons, Nine Doors was a great very linear, very story driven game I enjoyed.