Back in 2007 Blend Games covered Fracture when it was featured at E3, and it changed the way gamers seen interactive terrain deformation. It was one of the few games announced that year which seemed to step beyond the boundary of just running-and-gunning. Many of the tactical solutions found in Fracture revolve around using physics-based terrain and objects. It's quite possible to be a completely lethal force without ever moving an inch or firing a gun. Really.