The Escapist writes: "If Strange Attractors 2 is to be taken literally, there is a small, magnetic ball floating in space. Where did it come from? Where is it going? And more importantly, why is it exploring a metallic construct inhabited by an alien race that looks like a cross between a Teletubby and The Incredible Shrinking Man?Hell if I know, the game is virtually void of any backstory or plot. However, after playing this gem for about four hours total, I can attest to the fact that you won't care whether the story involved Professor Antisocial inventing an artificial, metallic nut to explore the universe of women or if it's somehow tied in with Charlie and the Chocolate factory. SA2 is a gift that keeps on giving to the player, and all it wants in return is that you don't ask questions and stick around for the ride."