And if it is, fix the hell out of it.
That's exactly what developer Eden Games did following the overwhelming bitch storm that followed the PC and 360 release of the much-anticipated Alone in the Dark. Gamers all know the story: fiddly controls, broken gameplay mechanics and a truly agonizing root-hunting sequence that gets sprung on you towards the end of the game all added up to a mediocre action/horror experience most gamers were content to skip.
"It's not like we pretended we made the perfect game," said game designer Emile Morel as Kotaku sat down for some hands-on with the PS3 version of Alone in the Dark. "We read reviews… We wanted to make it better."