Gamasutra Interview - Jonathan Blow: The Path to Braid

In the wake of its success on Xbox Live Arcade, Number None's innovative platform title Braid has majorly increased the profile of independent games on consoles.

Its creator, Jonathan Blow, previously a code columnist for Game Developer magazine and a contract programmer/designer for a number of notable games, from Flow through Phase and beyond, has always been an outspoken advocate of working outside of the orthodoxy -- in more ways than just going it alone as an indie developer.

Blow runs the Experimental Games Workshop at GDC, and is an advocate of creating games that challenge the conventional wisdom about how to make a game -- from their core design on up.

In this in-depth Gamasutra interview, the designer talks candidly about the ideas that led to the development of Braid, and why challenging conventional pacing and gameplay is so important.

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