4K, 60fps
・Resolution: 1800p checkerboard
・Framerate: 60fps
HDR
・Data capture using a bespoke camera developed by PDI.
・Brightness range 100 times higher than the current camera standard.
・Gran Turismo will support current HDR TV’s as well as future HDR devices reaching brightnesses up to 10000nits. (HDR10・ST.2084)
・GT Tonemap enabling complete compatibility between Standard Dynamic Range (SDR) and HDR TVs.
Games Asylum: "Well, this is neat. As the name suggests, Wrath of the Mutants is the rarest of things – a genuine arcade conversion. With most modern arcade games being ticket redemption machines, this is something seldom seen. In fact, the last arcade conversion we can recall was Raw Thrill’s own Cruis’n’ Blast on Switch back in 2021. This is also based on an older iteration of TMNT, harking back to the series from 2012-2017. It’s essentially breaking franchise continuity (we’ve had two different iterations of the Turtles since) and could even be considered nostalgic for a select few – those who grew up with 2012’s Turtles are probably in their late teens."
Year 9 in Rainbow Six Siege brings Deimos, ACOG sights with new grips, and an interesting roadmap for the upcoming seasons.
Eiyuden Chronicle: Hundred Heroes is a love letter for all Suikoden fans; it embraces the classic essence and doesn't succumb to modernity.
I don't understand how it says 4K 60fps, but right under it it says Resolution: 1800p checkerboard........that would not be 4K then......
No doubt it'll look the part, they always do, but will it actually live up to the IP reputation? In my opinion GT has been on the downhill since GT3 and meanwhile the competition has only got better and better.
It's 4K but not Native 4K, Close enough to say it's the same as 1080i but not 1080p
But no full game in PSVR :(
Is bugging the hell out of me, bah....
-----
@IamTyler
Well, the director of the game said that not the complete game will be playable in VR, only one tour. What that means exactly is unsure indeed, but it surely means it won't be the complete game in VR. And the reason he gave was nonsense, because it would be too much of a strain to people! That's such BS, probably would be too much strain for their dev. team to finish it on time with everything in VR. Would be more honest if they said that tho... ah well....