640°

Enter a New Era of Visual Experience with ‘Gran Turismo’ for PS4

4K, 60fps
・Resolution: 1800p checkerboard
・Framerate: 60fps

HDR
・Data capture using a bespoke camera developed by PDI.
・Brightness range 100 times higher than the current camera standard.
・Gran Turismo will support current HDR TV’s as well as future HDR devices reaching brightnesses up to 10000nits. (HDR10・ST.2084)
・GT Tonemap enabling complete compatibility between Standard Dynamic Range (SDR) and HDR TVs.

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gran-turismo.com
Kribwalker2725d ago

I don't understand how it says 4K 60fps, but right under it it says Resolution: 1800p checkerboard........that would not be 4K then......

spaceb0y2725d ago

Uses checkerboard rendering to reach 4k resolution. What is so difficult to understand?

Kribwalker2725d ago

It's checkerboard to 1800p not 4K

G20WLY2724d ago (Edited 2724d ago )

^Kribwalker, your incessant and deliberate 'misunderstandings' make the gaming community cringe. We get it, you like Xbox. That's okay, nobody's judging. Perhaps you could show others the same courtesy?

EDIT: @demondel and Aenea, you guys have been around here for long enough to understand Kribwalker’s motives. In fact, demondel, you’re a regular accomplice. Aenea, I’ve always credited you with more sense than this. You can’t possibly peg my comment as an ‘attack’. It’s not even about right or wrong, it’s about constant attempts by the same few people to downplay anything not on their preferred platform. He’s ‘misunderstanding’ nothing, hence why I used inverted commas. He’s trying to highlight something he wishes to use as negative ammo in the console war inside his head, as if all who read it will suddenly pre-order a Scorpio lol. We can defend this practice, or call it out for what it is; fanboyism at it’s worst.

demonddel2724d ago (Edited 2724d ago )

@G20 why do this man have to like the Xbox when he's just trying to get some understanding

2724d ago
Aenea2724d ago (Edited 2724d ago )

Indeed, it's what kribwalker says, it reaches 1800p using checkerboard rendering, then upscales to 2160p...

------
@G20WLY

He's actually correct tho, why attack him for correcting others? I don't get it...

If it were false what he said then yes, I would see your point, but it isn't...

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@Shin-zantetsuken

Nope, incorrect, it's checkerboard rendering to reach 1800p then regular upscale to 2160p. If you knew how checkerboard rendering actually worked you would know that it can't be used to go from 1800p to 2160p with it.

Checkerboard rendering uses 2 half frame and combines them into one. In case of 1800p it renders to a full 3200x1800 frame but only half of the pixels are being rendered. The pixels are grouped in 2x2 pixel rectangles, the rectangles that are being rendered in one frame are not being rendered in the next frame and vice versa. It looks like a checkerboard pattern, the rectangles which are and aren't rendered per frame. Then the GPU combines the current frame and the previous frame together with the information held in the ID buffers, which keep track of objects in 3d space, also keeps track of movement of those same objects, altogether it's being combined into a full 3200x1800 frame. When there's no movement going on the frame will be native 1800p in this case, when there is the ID buffers information helps to determine which pixels to use from where creating a frame which comes really close in quality to a native frame.

As you can see this can't actually work to go from 1800p to 2160p...

Kribwalker isn't spreading FUD, he's telling the truth!

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@badz149

Sigh, people really don't understand the tech behind all this *shakes head*

AND TO THE PEOPLE DOWNVOTING ME, I am a Sony fangirl according to all the Xbox fans on this site! I'm trying to stop misinformation, there's enough out there as it is...

badz1492724d ago

I agree with Shin. people need to stop spreading false information regarding the checkerboard technique used with the Pro. the native resolution is 1800p or more precisely 3200X1800 pixels. that's way higher than your average 1080p and even higher than the QHD 1440p res that the PC crowd is so proud of even now. several 1800p images are then checkerboard to achieve the 4K 2160p res similar to how Remedy used 720p images to render QB at 1080p. it's pretty different from a simple upscaling like what is done on the Xbone S.

native 4K will always be best but due to hardware limitations a workaround is needed to achieve the elusive 4K resolution. in terms of Quality 4K is best but checkerboard 4K from native 1800p is still better than upscaled 1080p or lower to 4K and there's no amount of ignorance can dispute that!

ape0072724d ago

But It's NOT native 4K, because It is using Checkerboard Rendering to mimic 4K when in reality It's not.

2724d ago
Utalkin2me2724d ago

@Aenea

It's obvious you're mis informed. The checkerboard rendering is the upscaler. You don't use the checkerboard rendering (AKA Upscaler), then upscale it again after that.

2724d ago
Utalkin2me2724d ago

@R0_okie_CheckerLOL

I thought something smelled weird. It kind of smells like a fat man in his moms basement with no friends trying to get attention on the internet.

Aenea2724d ago

@Utalking

LOL, nope, you are the one that is misinformed!

Checkerboard rendering is NOT upscaling....

An upscaler takes one image from a certain resolution and stretches it out to a bigger resolution, checkerboard rendering does not do that.

What it does is take a full framebuffer, in this case of 1800p checkerboard, 3200x1800, divides the pixels in little squares of 2x2 pixels, like in this image: http://i.imgur.com/lnYHDdx....
Then for one frame the red squares are rendered and the green are not, the next frame it's the other way around. Then the GPU's checkerboard rendering algorithm can combine the current frame and the previous frame into a full 3200x1800 pixels. When there's no movement between the 2 frames it will be a nice crisp and clean native 1800p, when there is movement the algorithm uses the Pro's GPU's ID buffers which keeps track of all objects on screen in 3d space, knows where they are currently and where they've been and uses those to better use the pixels of the previous frame (instead of just overlapping them).

That is checkerboard rendering. It's not upscaling, it's not just stretching a 1x1 square into a 2x2 square with all the same pixels what a straight up upscaler does.

People who call this upscaling are not doing it justice.

Many games on the Pro will use checkerboard rendering to reach 2160p, this game apparently uses it to reach 1800p instead. Please note that the slide shown doesn't say: native 1800p, no it says checkerboard 1800p! Meaning that they checkerboard rendered an 1800p framebuffer in the way I described above.

Babadook72724d ago (Edited 2724d ago )

Uses 1800p native with checkerboard and reconstruction. At 60 fps should look pretty sweet

Maxor2724d ago

If you repeat the checkboard upscale is 4K lie enough, it becomes true. However in this age of "dynamic resolution", there is no truth.

Bolts2724d ago

They should call it Fraud K.

+ Show (12) more repliesLast reply 2724d ago
SniperControl2725d ago

The game runs at native 1800p then checkerboard takes it to 2160p(4K), not difficult to understand.

Kribwalker2725d ago

So it is an upscaled 4K then. Much like quantum break was upscaled too

Rude-ro2724d ago

@Kirbwalkee
If specific details or wording is a concern, you should go to halo 5 articles since that game was advertised as 1080p but it was not.
Or there is a small list of games that used the 1080p listing but they were not.
If it is good for the goose, it is always good for gander.

Steveoreno12724d ago

It's going to be awesome explaining and arguing this subject to all the xbots for a year /s. I don't care if multiple people said you can't tell the difference between native and 1800 upscale I want to wait a year on principle. Lol

Aenea2724d ago (Edited 2724d ago )

Nope... It's being checkerboarded to 1800p (from half of 1800p), then upscaled to 2160p.

You're not understanding it right...

-----
@Kribwalker

Yes and no, only the last bit is being upscaled... checkerboard rendering is not the same things or even comparable as upscaling.

Didn't QB use something similar but with frames a quarter of the size of 1080p and use 4 frames to get to the final 1080p output?

2724d ago
cd12724d ago

If the checkerboarding was used to get to 1800p that would mean its native resolution would be less than 1080p...i think? Surely that's not right is it?

+ Show (3) more repliesLast reply 2724d ago
Ashlen2725d ago (Edited 2725d ago )

So where were you when Xbox was passing off 720p and 900p upscaled as 1080p?

"Kribwalker

Only to the SDF and their supporters. If 900p-1080p was that big of a deal, why aren't gamers just spending the money on 4k gaming rigs instead. That is the ultimate difference in resolution. Last gen a majority of games were running below 720p and then upscaled from there. Even late in the generation games like bioshock infinite were running sub 720. Nobody was talking smack about that. Point is, stop making it an issue and it will stop being an issue"

"Kribwalker

Yep they are so different *facepalm*

You state you can see the difference right away when it isn't 1080p yet, Killzone shadowfall pulled the wool right over your impeccable sight when it was "glorious 1080p" but really an 960 interlaced x 1080 image.

Quit going over everything with a fine tooth comb and enjoy the game on whatever system you want to play on. Enough said"

Kribwalker2725d ago (Edited 2725d ago )

That is my point. People belittle upscaling, only to now praise upscaling. I for one don't care. I have both systems, I can play any version of a game as I want. But it was funny how belittled upscaling was to now be awesome.....

Ashlen2725d ago (Edited 2725d ago )

It's a pretty bold claim to say you don't care given how you took the first post to make a big deal about checkerboard then contradicted every reply.

Kribwalker2725d ago

Here's an example of quantum break from butcher troll

"Quote :
and is still outputting at 1080p..

....

Is that a PR? Do you know that every game on PS4/Xbone has output 1080p? No? Now you know.

https://mobile.twitter.com/...

If game is 720p, than it's 720p. Dude, i can't see some effects ( or worse, enemy at the distance ) on QB shots because blurry image. Remedy had some extra resources for some graphical effects because they used 720p. What's the purpose of some effects if you can't see some because blurry IQ. You should read what works and what does not in QB in DF article. Yeah, BF on Xbone has way more effects than PS4 version. DX12 helped a lot....with Oh...wait a minute... What i read in DF Face Off.

Keep dreaming, man."

Ashlen2725d ago (Edited 2725d ago )

What is the point your even trying to make?

If "every game on PS4/Xbone has output 1080p" than wouldn't you say the exact same thing about the Pro in 4k?

And who's talking about butchertroll?

Also that twitter link has been removed and goes to nothing.

Again, my point is if your opinion is that people should just play the games and not worry about resolution then why did you start this conversation?

Your seeming very hypocritical.

Kribwalker2725d ago

The point of this is this

For 3 years PS fans have belittled Xbox fans because the Xbox one typically took a 900p image and upscaled it to 1080p. People went so far as to say they were getting headaches, or as in butcher trolls case, where quantum Break used a similar checkerboard technique, "Dude, i can't see some effects ( or worse, enemy at the distance ) on QB shots because blurry image. " on multiple different games. But now that it is the PS using the same technique, it's a marvel and hardly discernible from true 4K.

im just trying to show how much of a hypocrite people are here.

Ashlen2725d ago (Edited 2725d ago )

"im just trying to show how much of a hypocrite people are here."

People like you?

2724d ago
Utalkin2me2724d ago

@Kribwalker

Cause it's the strongest console. There is nothing even close to compare it too. When the Xbox 1 has to upscale to keep up with the regular PS4, then thats where you was getting people so called "making fun". Cause the Xbox1 was inferior to the PS4. The PS4 pro is inferior to nothing and is the strongest console by a long shot. You understand now?

Kribwalker2724d ago

@utalkin

So next year, when the Scorpio releases and is an entire PS4 more powerful then the Pro, what will you say then? If the Scorpio does native what the pro does checkerboard what will you say then?

Will you be accepting of people saying rediculous things like "I can't play games at 1800p upscaled because I get headaches" or " I can't even snipe someone across the map because 1800p upscaled to 4K is so blurry" ? Because that's the BS that's been spread the last 3 years the other way. Which is the only reason why we are even having this conversation. Like I said before, I game on both systems, I prefer Xbox, but I have a PS4 as well and I will most likely buy a pro when I get my 4K tv. i have the disposable income to be able to afford these things and I will most likely do that.

+ Show (6) more repliesLast reply 2724d ago
Roronoa04112724d ago

For your comment below...they don't use checkerboard to reach 1800p lol Its running at 1800p and then they use checkerboard to reach 4k

2724d ago
Aenea2724d ago

Nope, incorrect, read my comment above, they use checkerboard rendering to reach 1800p, then upscale to 2160p...

And don't laugh at others who you feel have the wrong idea, especially when you yourself are incorrect in this case...

tmisellati2724d ago

You know that checkerboard rendering is different from upscaling , are not you ?

ShadowKnight2724d ago (Edited 2724d ago )

I didn't have a problem with Quantum Break resolution. My biggest problem with the game was that the story and game play was just awful. Angry Joe was spot on with his review. Sucks for Remedy since I like most of their games. Now they decided to go multiplatform.

lastking952724d ago

What didnt you like about the story and gameplay?

ShadowKnight2724d ago (Edited 2724d ago )

During most of the cutscenes I fell asleep. Seriously no joke.. You can't even cover or hip fire while you shoot. The gameplay and story got boring. It's funny because when I played Alan Wake I couldn't stop playing and I was into the story but unfortunately I didn't get the same feeling with Quantum Break.

https://www.youtube.com/wat... at 5:55 sums up the whole game on youtube.

Aenea2724d ago

Ok, honest question.

If it's using a native resolution to render to which can only be displayed on 4k screens but is not native 2160p, what should we call it then?

Please remember that it has to be short and understandable by most people out there, not gaming fanatics like us :)

2724d ago
Aenea2724d ago

@texag2011

Both would be wrong tho...

2724d ago
Rude-ro2724d ago (Edited 2724d ago )

To help you with a claim you made in the comment section about fanboys pointing out microsofts "1080p" claims...
Microsoft made the claims and tried to sell the game as such.
Sony did it once with the interlaced multiplayer 1080p claim of killzone and they did get called out and ridiculed by the media and consumers.
Microsoft has made the claim, on several games, themselves that they were 1080p while not being fully 1080p. Like on earlier cod games when just the cutscenes were 1080p but the gameplay was not.
Microsoft also has a long history of being sneaky in their pr spins of why so many like calling them out.
You are in a comment section in an article that clearly states with the very first breakdown, what the resolution is and how it is scaled.
Hard to play the pot calling the kettle black when the company that is making the game clearly states it from the get go.
Next year, fankids can play the "what version is better card" all day, but to be playing the correction card in an article stating the fact is just crying.

iceman062724d ago

More than ridiculed, Sony had a class action suit against them for the Killzone claim. Yet, as you pointed out, MS got away with claims of 1080p on the box....no mention of "upscaled". (not saying wrong or right...just hypocritical) At this point, in all seriousness, we don't know if the Scorpio will deliver native 4K for all games. Yet, it's being trumpeted like it's fact. (Yes, Spencer said that's what they want...but it might be a bit of a push)
In the end, the mere fact that you have to pause the game to see small artifacts of the checkerboarding and upscaling, means that Sony did a good job. MS is still a year out. We'll see what's what when they release.

Sevir2724d ago

Rendered Natively at 1800p using checkerboard rendering, And then Software upscaling to take advantage of 4K.

My thing is though, You have no idea what Checkerboarding looks like and you have no conscept of what those visuals will look like because you, dont have a 4k TV and you dont have a PS4 Pro... So what are you complaining about?

2724d ago
2724d ago
Deadpooled2724d ago

Trying to explain how the Pro reaches 4K to these people is like talking to a brick wall telling it to move.

2724d ago
Sevir2724d ago

Your xbox One S renders most of its game natively at 900p and 1080p, and it does this by brute force rendering through the parameters of the gpu, The software upscale it uses to blow those native images up to a 4k resolution is the same upscaling used by 4k tvs. And its not using a complex and sophisticated rendering pipeline to get to 4k...

So NO your XBO S can upscale images to 4k and but its taking a significantly lower resolution and using standard software technology to stretch and image to 4k....

The PS4 Pro however can render at 4k by brute force rendering from the gpu to native 4k images, but due to the current specs They chose to use a different rendering pipeline to bring image quality to the closes proximity to 4k resolutions, by taking two horizontal images of a 2160p and rendering two 1080p vertical lines images, they are able to use a sophisticated algorithm to extrapolate image pixels on a 4x4 plane that literally recreates a static 4k image complete with a 4k native image, the reason why though its not native is because the image is a tad softer once the image is now in motion.So edges arent as smooth and pristine as a native image.

This IS NOT an standard software upscale, Its not even upscaling upscaling as that generally just blowing up an image, while rendering is creating an image...

So In the case of this game. The PS4Pro natively renders an 1800p image, and then it uses checkerboarding to fill in the 4k image data using a horizontal 4k buffer at 2160p lines horizontal while using 1800p vertical lines on a 4x4 image reconstruction that WILL retain the 4k pixel density while that image is static... it will lose some of that density by a hair in motion because The Rendering Pipeline does not achieve that resolution by brute force, using modern game development conventions...

So as this is, the PS4 Pro skillfully takes advantage of 4k screens by rendering pipelines without substantial consequences to the GPU, instead of just using regular software image stretching seen in PS4, XBO and XBO S. They just arent the same thing..

And if you want to see that... Run Rise of the Tomb Raider on XBO S on a 4k screen and run Rise of the tomb raider in 4k mode on the Pro while connected to a 4k TV and you'll see just how much of a disparity there is between the two with Software upscaling on the xbox O S from 1080p and Checkerboard rendering at 2160p 4k

2724d ago Replies(4)
ninsigma2724d ago

It says 4k because it's 4k. It wouldn't fit a 4k screen if it wasn't 4k. May not be native but it IS 4K.

2724d ago
Aloy-Boyfriend2724d ago (Edited 2724d ago )

The only point you are trying to make is reminding us how pitiful you guys have been these past 3 years. We get it! PS fanboys have given you a hard time with res, and that is because the Xbox one at $500 outputted less resolution than PS4. And, it showed differences in many game: BF4 used crushed blacks to hide low textures at 720p, while it was 900p on PS4. Not 1080p? Well for a massive game like that at 60 fps, the PS4 handled it better

Let's also not forget how watched out Ground Zeroes looked like compared to PS4, whicn fanboys blamed Kojima for that instead of their corporation.

You might be right only by pointing out that PS4 pro uses upscaling to 4K, but you still look stupid by ignoring and taking this out of context. The checkerboard rendering is a technique to upscale res, unlike stretching the image to fit a 4K display. Maybe an Xbone S upscale VS PS4 Pro upscale will finally make every of you understand. Oh wait none of you won't, because you will still choose to be stupid about it, just like Ignoring the 1080p in U4 with those graphics and solid 30 fps and attacking eveyone with the 900p 60 fps on MULTIPLAYER.

Kribwalker2724d ago

There is my point. After 3 years of crap for 900p-1080p and the differences in that 180 lines of resolution causing people "headaches" and making games "unplayable" , to see those same folks now praising upscaling, they deserve to be called out on it.

Me personally, I don't care. I haven't had a problem with Xbox upscaling, because if I did, I'd play all my multiplats on my PS4 instead. I will most likely trade my PS4 in towards a pro, once I get my 4K tv,

The point of it all was, don't sit here and crap on one, while you celebrate another that does the same thing

2724d ago
S2Killinit2724d ago

Wow this game is going to be awesome. Cant wait.

ILostMyMind2724d ago

lol. Your comment is totally out of context here. 😂

BizarroUltraman2724d ago

Its a 4K image, but its using the 1800p checkerboard process to achieve the 4K resolution. I think....lol

IamTylerDurden12724d ago

Native 1800p checkerboarded to 4K? If that's what is then it should've been explained better.

+ Show (14) more repliesLast reply 2724d ago
2724d ago Replies(5)
Fishy Fingers2724d ago

No doubt it'll look the part, they always do, but will it actually live up to the IP reputation? In my opinion GT has been on the downhill since GT3 and meanwhile the competition has only got better and better.

plmkoh2724d ago

GT has stopped appealing as a 'game' a long time ago, it's now aiming to be competitive. A far greater evolution.

BeenThereDoneThat2724d ago

"In my opinion GT has been on the downhill since GT3 and meanwhile the competition has only got better and better"
How Funny!!! You *OBVIOUSLY* have not played it since GT3...Lets see, so far EVERY gaming site that has seen the PS4Pro in the last 3 days have had their jaw dropped with how great the games are looking AND playing. What makes anyone think that Poliphony Digital and Yamauchi are going to deliver a sub-par game. To date GT is the defacto game of REAL racers, there is NO competition here...the "other" game(s) is for funny play time.

slate912724d ago

Man, this gets you really fired up doesnt it?

Fishy Fingers2724d ago (Edited 2724d ago )

In fact I have played ever GT and it's just my opinion so don't get yourself worked up. If yours is different, more power to you. But the general consensus and the reviews tend to follow suit with my point of view.

The previews for this have been positive, granted. But I prefer my opinion to be based on my experience so obviously I can't be objective over GTS and neither can you.

Cupid_Viper_32724d ago (Edited 2724d ago )

"But the general consensus and the reviews tend to follow suit with my point of view. "

Actually, you're incorrect....
Forza Motorsport: 92
Forza Motorsport 2: 90
Forza Motorsport 3: 92
Forza Motorsport 4: 91
Forza Motorsport 5: 79
Forza Motorsport 6: 87

How in the hell does the above fact equal to: "and meanwhile the competition has only got better and better." ???

For GT you've stated: "In my opinion GT has been on the downhill since GT3". Well, looking at the above, isn't it the exact same truth that Forza Motorsport has been going downhill since Forza 3?

Not only that, Forza has NEVER reached the highs of the GT series (GT1: 96/100 , GT2: 93/100, and GT3: 95/100). But also no GT games has ever scored as low as the lowest Forza game (Forza 5: 79/100). And this is the exact same thing in sales as well. The worst selling GT Games have sold virtually as much as the highest selling Forza game.

So exactly what "consensus" are you talking about exactly?

Surely you're entitled to your opinions such as Xbox is better than PlayStation, and Forza is better than GT. But you trust me, you DON'T have a consensus buddy. You're just part of a very vocal minority.

freshslicepizza2723d ago (Edited 2723d ago )

@Cupid_Viper_3

not sure why you didn't feel the need to post gran turismo scores beyond gt3 a-spec? hopefully polyphony digital can start to move up because ever since gt3 a-spec it's been steadily going down. most people want gt7, not gt sport so i am not sure why it takes the team so long to do anything. they said the ps4 was going to be much easier and the wait would not be nearly as long. they even said gt7 would come out before 2016!

gran turismo: 96
gran turismo 2: 93
gran turismo 3 A Spec: 95
gran turismo 4: 89
gran turismo 5: 84
gran turismo 6: 81

+ Show (1) more replyLast reply 2723d ago
yeahokwhatever2724d ago

Fishy,
As a videogame, overall, yeah. I can agree that GT3 was the best one. However, the subsequent ones have excelled in different ways far more than GT3. Physics, graphics, choice, online etc. all much better as the series progresses. GT3 basically did a great job with game progress pacing given their limited cars. They also had fun things like the music video replays, and the sound track reached its highpoint in GT3. When is the last time you played GT3? Thats the more important question. I still play my PS2, and GT3 is great, but when its time to get serious, GT6 is better at driving.

bu3ouf912724d ago

It's 4K but not Native 4K, Close enough to say it's the same as 1080i but not 1080p

mark3214uk2724d ago (Edited 2724d ago )

1800p to 4k is 10x better than 1080i to 1080 alone

but then you have sonys advance checkboard algorythm that puts it on par with native 4k (2160p)

i know you xbox trolls hate the fact that we have 4k gaming now and not next year like you but your all starting to look really silly with your desperate replies to put the pro down

you will look even stupider next year when scorpio uses simular checkerboard process to upscalle AAA games to 4k because that is not powerfull enough for native 4k on AAA games

2724d ago
Chris122724d ago

C'mon Mark, that's a ridiculous argument. You can't claim GT has a 4K resolution, it simply doesn't. It may be close, it may use checkerboard rendering, but it's not 4K. Scorpio may well be the same, who knows.

I'm having a Pro and I'll buy GT when it's released, but the only people looking silly are those touting it's 4K when it's not. Its blatantly misleading, whether you like it or not.

mark3214uk2724d ago

@Chris12 i didnt say it was native 4k i said it was 1800p upscaled to 4k using sonys checkboard algorythm, but if you see the the comparisons of sonys checkerboard rendering from 1440p to 4k you can hardly tell the differance which means that 1800p to 4k using it should be perfectly on par with native 4k

Chris122724d ago

@ Mark, you said 'i know you xbox trolls hate the fact that we have 4k gaming now '. I was pointing out the blatant like in the original article that is headed 4K, 60fps. It isn't, simple as that.

lastking952724d ago

Lol no it's not on par dude.

+ Show (2) more repliesLast reply 2724d ago
2724d ago Replies(1)
Aenea2724d ago (Edited 2723d ago )

But no full game in PSVR :(

Is bugging the hell out of me, bah....

-----
@IamTyler

Well, the director of the game said that not the complete game will be playable in VR, only one tour. What that means exactly is unsure indeed, but it surely means it won't be the complete game in VR. And the reason he gave was nonsense, because it would be too much of a strain to people! That's such BS, probably would be too much strain for their dev. team to finish it on time with everything in VR. Would be more honest if they said that tho... ah well....

Errorist762724d ago

Same here...hope they change their mind.

IamTylerDurden12724d ago

I'd wait for details before jumping a bridge.

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