"I love the mobile business. The audiences you can reach, the geographic distribution."
Because of easy profits, minimum effort involved. You'll be heading back once that mobile bubble pops.
Ikr, im not suprised since its coming from the people who make mobile games.
Why go back to more a demanding job that probably pays less? But yeah once mobile gaming settles and withers he'll come back.
He's welcome to stay there if he wants.
Ah Zynga the home for washed up gaming execs. How'd that Don Mattrick thing work out for them?
You won't be missed, my friend.
The industry is better without him.
You little bucth.
From EA to an even worse company. Stay there Frank and keep focusing on farmville BS and gambling. The gaming community don't need you and never needed you. Seeing as Zynga posted a $41mil loss and is trying to live in the 2009 glory days of facebook games, illegally inflating their stock prices and ad scamming players to earn credits. The next step Frank is to leave the gaming industry altogether. Far better development studios create and have been creating better mobile games.
Good! They're whack anyway.
Can someone tell me how to get in contact with a mod on this site other than Christopher? I'm trying to track down the prize I won back in July, and all I have to go on since then is something about getting in touch with John, whoever that is or isn't.
So much dilution though. There are 10,000 new mobile games a day it seems like. And I don't know how any of them make any money for that reason. With so many free-to-play mobile games there's no sense at all in paying for them. I don't play many mobile games, but the ones I do are only games that are playable without paying. If they want to have pay shortcuts that I can instead grind for free in a reasonable (this is key - it has to be reasonable) amount of time, then I'll just grind and play 100% for free. If it's p2w and/or the grinding is too extreme that it's not practical to do without paying, I delete it. The only revenue mobile games get from me is an occasional ad view if I chose to do it for extra resources. If they can make a living from that then more power to them I guess.
Most mobile games make their money through advertising, microtransactions and yes, you guessed it "pay to win". Personally, when I see "pay to win" in a game I normally delete it. Still, they are some games like Solitaire that don't have any of the above annoyances although I have noticed some versions that do. Not sure how they could have "pay to win" in Solitaire but give them time. 😉
Zynga isn't so bad. One thing I like is they managed to prove that casual, social games can work en masse properly -- something that hasn't worked for the years I've been gaming on console and PC. Words with Friends Draw Something Zynga Poker These are all great games which would never play well on consoles or PC, really. I bought Monopoly for PS4 and can never get a multiplayer session going. On PC it's difficult getting non-hardcore games up and running with strangers, too, unless through a web browser using flash and popups -- with crappy player experience. Everyone on PC or console is hardcore, playing games like WoW and COD. But monopoly multiplayer on mobile? Hell yeah. I'm so happy with it, especially if I get a decent sized tablet. Bash the executive as much as you want, but he's right: they tapped into a market previously untouched. And that makes me happy. It's like Kevin Butler (VP of Everything at PlayStation) said at E3 some time back: "it's like when you get a hot girlfriend and then someone else gets a hot girlfriend -- you know who wins? Everybody."
Don't forget to close the door behind you.
I had no idea Zynga still existed.
this is what happens when you do something just for money. You end up hating your job, your costumers and even yourself.
Because you can release shit, and a few million will still buy 60$ worth of microtransactions.
It's a bigger audience with mors options in the mobile world. A good money earner if you make the right idea too
"Because of the EAsy Money" There, i fixed it for ya :)
Because 1) he's incredibly lazy because a very tiny amount of actual work is needed for mobile games 2) they can pray on weak kids who can pester their parents to pay for these things or waste their pocket money on rubbish because they don't care. They've got nothing else to spend it on. Either way it's nothing to be proud of. Certainly nothing you should be bragging about but then that's how society is programmed these days. Make money as easily as you can at any cost to people's livelihood or environment.
Don Mattrick was an exec at EA? (I know it's not him, just making a point about how little gamers care about zynga and its ilk)
Mobile should be a "testing ground" for those who want to enter the market, like an entry level position. Since it's so easy to code/design for mobile it shouldn't take too much to have something on the store (apple/android), and use the $ to help make further projects. I'm in a design class for apple mobile, and what the "fans" download is 90% social app related, and maybe the occasional game. Mention Facebook, Twitter, Yelp, or Instagram integration and you're guaranteed another 1+ million downloads for your app.
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