Mario Super Sluggers represents Nintendo at its crossroads. Are Mario games intended for core gamers or new-style players looking for another Wii Sports? Can Nintendo create games that are fun for new gamers and satisfying for long-time gamers? What happens when motion controls are applied in both simple and complex ways to add depth to the gameplay experience? It's almost as if Mario Super Sluggers is a realtime experiment to see how it all fits together, and unfortunately it never comes together for either set of intended players.