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Building Bosses: War Designer Gabe Amatangelo

At the end of every great videogame is a sinister villain which sets up an epic battle, and Warhammer Online: Age of Reckoning plans to be no different. A good boss fight can make or break a great story arc so building these encounters is almost an art form in today's MMOG world. No one understands that better than Mythic Entertainment's Gabe Amatangelo. As a Game Designer he has worked closely with creating not only the city siege raid and dungeon encounters, but the hundreds of Public Quest bosses.

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