The creator of Heavy Rain and upcoming Detroit: Become Human discusses his ongoing quest to share personal experiences through video games.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
"Treat your players as you would like to be treated, that's it," Vincke says when asked about how to maintain trust with a game's community.
BLG writes, "There are plenty of amazing horror games out there, but some of the very best ones that will leave you shaken to your core are indie horror games. If you’re looking to pick up new games for some scares, here are the best indie horror games you can play."
I understand what he's saying but there's nothing wrong with variety. I enjoy his games but I still enjoy other ones that stray away from story and focus on fun gameplay mechanics. All in all having variety is healthy for the industry.
I appreciate his way of thinking, but surely it's possible to provide both?
Anyway, I'm glad that Detroit is going back to the format of having multiple playable characters format, like with Heavy Rain and Fahrenheit. The game already looks amazing. Can't imagine how it will look on the Pro, especially at a supersampled 1080p.
Put a VR support on Detroit and I'm definitely in.
The millions that games like Monster Hunter and Pokemon make prove otherwise.
The cathartic feeling one gets from slaying a ferocious mythical beast after a long struggle is a great 'feeling' that is acquired by what the players 'do'. This doesn't mean that there cant be a hybrid of narrative 'feeling' and interactive 'feeling'. I personally would lean more towards the interactive side though. I don't want to play an 'interactive movie'. Id much rather play a really fun game and be treated to a nice cinematic movie at certain intervals.
platinum games' games say otherwise... gameplay rules first and foremost in video games.