GamesIndustry.Biz writes: "One of the oft-debated issues facing the games industry - and a number of computer science-based industries - is the issue of the gender divide, and why the genre has been so slow to equalise.
This week's Women in Games conference, hosted at Warwick University in the UK, is looking at a number of subjects around that issue, and to find out more GamesIndustry.biz spoke to Karen Brennan, research assistant at MIT Media Lab, and Karen Clark project manager at Bioware - two of the keynote speakers at the event.
Q: What's the current gender landscape in videogames as far as you're concerned?
Karen Brennan: Being a relative outsider to the videogame industry, I'll rely on other social markers. When I search for "popular videogames" on Google, most of the listings are stereotypically masculine - violence and sports. That's not to say that women can't enjoy these genres or that there aren't alternatives; it's just that the representation of possible genres seems fairly narrow given the broad collection of interests and skills that exist in the world. To me, this narrowness indicates a gender imbalance in who plays, and in turn, who creates, videogames."