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Clint Hocking on Far Cry 2

Rock.Paper.Shotgun: "I don't know about you lot, but all that Far Cry 2 coverage left me with a few questions about the game. So I dropped a line to Mr Clint Hocking, a creative director at Ubisoft Montreal, and the lead brain on Far Cry 2. He's a clever sort, and was patient enough to talk about how non-linear storytelling works, how your NPCs buddies operate in the game world, how bits of a car can be your undoing, the potential for exploration in a 50km tract of videogame Africa, the "visceral punch" of the injury system, and how people will overlook the awesomeness of a guided missile system.

Read on for a verbal monsoon of all things Far Cry 2. This is a game worth paying attention to."

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