180°

Lukewarm Mod Support for Fallout 4 PS4 Could Be Detrimental to Sony

Mods are one of the many charms of a Bethesda game; but PS4 owners are forced to compromise

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technoaisle.com
andrewsquall2744d ago

I guess when the guys behind the Farming Simulator games (not very technically demanding games or seem to be improving much over the years either) announce Mod support for the PS4 version of the new game due in another week or so, Bethesda had to get their heads out of their asses.

Lets wait and see if PS4 mod support on FS 17 is the exact same as the Xbone version i.e. each console's mod support is built from the ground up for that particular console and not Xbone first.

Phoenix762744d ago

Sony were the ones in the wrong here. They didn't want modifications which could "potentially be used to undermine" the OS and allow users to place in their own software on the ps4. Pissed me off as I'm one of those still waiting for mod support

yomfweeee2744d ago

Explain to me how that is wrong that they don't want their OS compromised?

rdgneoz32744d ago

While I love the Macho Man and Thomas the Tank mods for Skryim, not wanting mods to compromise the OS is a fair reason for limiting what can be done. If mod support was dire for you, Skyrim has had it for a while on the PC and same with the Fallout series on the PC.

2744d ago
_-EDMIX-_2744d ago

I would actually disagree I would say both in some aspect were in the wrong simply because Bethesda is the one that's making the game they are already clearly aware of Sony's policies on what they allow or don't allow on their platform considering they were working on Fallout 4 for a very very long time they should have never announced a feature coming to A system that they were already unaware of in the first place in regards to if they would work.

I understand it is Sony's platform but at the end of the day Fallout 4 is bethesda's game not Sony, Sony is not working on their game , they are! Sony clearly gave them the devkits to work on Fallout 4 they should have known a long time ago that Sony was not going to allow such a thing as I don't think it was hidden from them.

Goldby2744d ago

@Pheonix

you are still getting mod support, just no macho man dragons, thomas the tank engine shouts and no iron man armors.

if its been in the game before, vanilla assets, you can mod it.

BlackTar1872744d ago

You just said Sony is in the wrong for wanting to protect their OS from compromise? We live in a crazy world fellas.

OMGitzThatGuy2744d ago

Luckily the X1 system OS is not connected directly to the game OS so mods wouldnt be able to get pass game level access.

+ Show (4) more repliesLast reply 2744d ago
ONESHOTV22744d ago

farming sim is not going to get the type of mods skyrim and fallout has so dont even compare them sony has drawn the short end of the stick and ps4 owners are going to feel it. this is why i have a rig i dont have to follow what sony thinks is best for me. you guys should do the same be smart consumers dont let sony control your life

TacticAce2744d ago

Who even plays fallout 4 anymore?

KingOfArcadia2744d ago

Anyone who thinks that evil mods are going to brick their PS4 obviously doesn't know anything about mods - the people who create them, how they are created, or how they work. The 'protect the OS' excuse is just that - a lame excuse.

zivtheawesome2744d ago (Edited 2744d ago )

that excuse is legitimate. there could always be people who just want to screw everyone up, makes a cool mod and then it destroyes the machine (happened in one of the GTA V mods on pc). what would Sony do then? they would need to pay a lot of money back to all those consumers. this is a very legitimate "excuse".
what sony could do (and i still don't understand why didn't they do it until now) is allowing only a small amount of verified modders to mod the game.

KingOfArcadia2744d ago

First of all, many mods will break your game if they conflict with another mod or the base game. Some mods will cause your game to not even start if your hardware isn't up to it. Any poorly made mod can make a game unplayable. You take your chances with mods on PC and consoles.

Actually rendering your console inoperable by using a 'bad' FO4 mod just isn't possible - a mod is just a modification of the game's underlying engine, no matter how big or small the mod may be. In order to affect the operating system of the console, a FO4 mod would have to be able to both access it directly and make changes to it. The solution is already in place to stop that from happening on consoles - Bethesda doesn't allow FO4 console mods containing user-created scripts.

badz1492744d ago

@Arcadia

So you have more understanding about the PS4 and its OS design than the engineers at Sony themselves?

You are the one who clearly don't know what you're talking about! Consoles and handhelds aren't designed to to work exactly like PC. Mods on PC is a simple copy and paste of files into the game folder but you can't explore game folders on consoles like you do on PC but in order to have mods working, Sony and MS have to allow some kind of backdoor access to the game folder.

Previously, modified game folders aren't going to work due to invalid keys prevented by the OS but with mods, the modification of this folder is now allowed and the OS will let it through. So, unrestricted contents can be used by hackers to compromise the system thus opening the door for system level hacks that can lead to running unsigned codes and when that happens, homebrew will follow suit and then the inevitable piracy!

It's not uncommon for a hack to purposely brick or crash the system in order to initiate running unsigned codes using modified game files or game saves. This can happen to the PS4 if external contents are allowed to access the system. Sony is fully in the right here. They don't even have to do it at all but still do although not without limit. Want to enjoy full freedom of mods and not just FO4 or Skyrim without anyone stopping you? Go to PC. Consoles can't give you THAT.

KingOfArcadia2744d ago

When you mod for FO4, you mod with the Creation Kit provided by Bethesda. It doesn't contain a method to inject malicious code, it only allows you to make modifications to the game's engine. With Bethesda already blocking user-created scripts in all mods uploaded to Bethesda.net, which is where you download the mods from on console, how is a mod going to run this unsigned code, and how is it getting into the mod in the first place? Technically, it may be possible to create a mod that can override the game engine it runs in and infects the operating system on a PC, but I can't see how you'd do it on console for these Bethesda games.

2744d ago Replies(2)
_-EDMIX-_2744d ago

No...

Mind you I would consider myself an absolutely huge Fallout fan, I have well over 160 hours in Fallout 4 and I've yet to do a single mission with the season pass...

Mods are fun to play with but I would never really say it's going to be detrimental to the company. That's an extreme exaggeration

badz1492744d ago

Nicely said. FO4 is just another game on the system. With or without kods, it will only affect FO4 but nothing else. It's not like there are other games also having mods on consoles and Sony is blocking all of them.

DragonKnight2744d ago

I maintain that both Sony and Bethesda should draft a separate EULA that states that the user agrees to take full responsibility for using mods and thus full responsibility for any consequences, and they further agree that neither Sony, nor Bethesda, can be held responsible for any damages any mods may cause to their games or console. That would take care of a lot.

_-EDMIX-_2744d ago

No. At no point in time should people be purchasing games at arm's length or as "buyers beware" that's simply the stupidest thing I've ever read somebody propose a company do.

Regardless of what the fine print says it's going to ruin their Public Image that they essentially allowed people systems to be bricked only to fall back on this "you didn't read the fine print" attitude, do you seriously think people will never feel comfortable purchasing their systems knowing that they have to have some sort of law degree and read through an extensive EULA just to play a damn game? Do you not think that that's something their competitors will use directly against them?

This is one of those situations where you have to think very slowly and really understand what you're actually seriously proposing a company do.

DragonKnight2743d ago (Edited 2743d ago )

Every time you talk, a baby seal clubs itself to death. I swear you're only barely the second most smug, self-aggrandizing, verbose person on this site. I don't care who you are, who you think you can talk to like that, but you won't ever talk to me with such smug condescension unchallenged.

For starters, learn to read. Nowhere in my post did I suggest a buyer beware sentiment. Especially because mods are f***ing free to begin with. I suggest a "use at own risk" sentiment. Telling people that they need to understand what they are using is actually called being conscientious.

Secondly, in this situation both Bethesda and Sony's reputation is mud. The opinion is split down the middle as to who is ultimately to blame for the piss poor mod support, if you can even call it that, that is this situation. My solution would at least allow FULL mod support could be legally backed, keeping it an optional choice that people understand the risks of, while keeping both Bethesda and Sony safe from any possible negative outcome arising from the conscious decision of users who shouldn't be allowed to come after either company because said user decided they didn't need to be vigilant in what they put in their system. This is called common sense Your b*tching about my solution ignores the fact that PC has no one to attack when mods destroy games and all users can do is take the hit themselves.

You also again failed to read the fact that the EULA is for MOD SUPPORT! Where the hell did I say anything about agreeing to an EULA for playing the game? Hell, it doesn't even have to be an EULA, it could be just a standard warning. And since "fine print" is such a problem for you, then in big bold letters anywhere you want can read "USE MODS AT YOUR OWN RISK." But of course you're about to b*tch again.

If anyone needs to think, it's you. Firstly, think about who you decide to talk like an a$$ to. Second, think about actually reading something before you comment. Finally, in this situation, think about what consumers are more likely to want. Full mod support where they understand they are taking a risk, which they do on PC anyway, or this pitiful support meant to protect Sony from backlash they don't even deserve in the first place.

_-EDMIX-_2743d ago

@drag - stopped reading after the first few words. You don't understand enough to prove your point (if you even have one)

DragonKnight2742d ago

Don't kid yourself. You read the whole thing. You're just a child who doesn't like being called out on his B.S.

Show all comments (32)
130°

Atari Is Reviving The 'Infogrames' Publishing Label

The armadillo returns.

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nintendolife.com
Aphrodia8h ago

I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?

Hofstaderman6h ago

Ah...the nostalgia...V-Rally, Hogs of War 2, Driver.

TheColbertinator5h ago

The good old days of Driver and Stuntman. Unfortunately both games are long gone.

210°

Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot19h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack17h ago(Edited 17h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo14h ago(Edited 14h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

RaidenBlack8h ago(Edited 8h ago)

@KyRo
So, by 15 years, you mean Fallout 3 was the last great game Bethesda made?
You don't consider Skyrim a good game, which came out 13 years ago?
I'd consider Fallout 4 a pretty decent game as well. It's Story & RPG elements were a bit downgrade from New Vegas but the exploration and shooting on the other hand, were upgrades.
FO76 was disappointing and Starfield could've been better at launch I'll agree.

shinoff21833h ago

Kyro idk why you got downvoted. Obsidian has shown they can do a better fallout once. Fallout 4 while liking the game was a step down tbh

Duke1913h ago(Edited 13h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--11h ago(Edited 11h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke199h ago(Edited 9h ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

-Foxtrot7h ago

"Why should someone else take a crack at one of the IPs"

He's literally just told you why

We're waiting like 15 years before a sequel comes out, it's insane

Skyrim came out in 2011, the next game is expected to come out in 2027 at the earliest so that's 16 years apart while Fallout 4 came out in 2015 and might not release until 2031, again 16 years.

We're fine with Bethesda trying new things and doing new IPs like Starfield but adding a new game to the cycle now means a bigger wait. Also Starfield didn't meet most peoples expectations, can you imagine waiting 15 years or so for a sequel and it's disappointing? It would feel even worse because you would have to wait another 15 years to see if they manage to come back from it.

They need to give it to another developer, we don't need main numbered titles but a spin off of Fallout and Elder Scrolls should be cycled in between the long gaps of the main releases.

Once again you are making out people want these games as quick as possible when all we want is a standard development time of at least 4 years or so rather than waiting 15.

theindiearmy5h ago

At this rate, I'll get two or three more Elder Scrolls games released in my lifetime and I'm not even 40. :(

mandf11h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

shinoff21833h ago

That's not completely true. I had a good time with fallout games on my ps consoles. So they work just fine

gold_drake3m ago

"Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support."

no, we need to stop relying on mods to make a broken arse game good. there is no excuse for that whatsoever.

fans should not be responsible and relied on for fixing games.

+ Show (1) more replyLast reply 3m ago
Skuletor12h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave11h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Skuletor9h ago

Think about it, they're already bug filled messes on their current schedule, can you imagine how much worse it would be if they rushed things?

-Foxtrot7h ago

@Skuletor

Who's saying to rush the releases? No one is saying that...

People just don't want to be waiting 15 years for a sequel, they aren't working on the game for that long, you do realise that right? The issue isn't coming down to them working on the game and us "rushing them", it's the fact they are working on other games like Starfield now meaning bigger gaps before they even get started on them.

I bet you any more Elder Scrolls VI only entered full development last year when Starfield was finished despite being announced in 2018.

Skuletor3h ago

@Foxtrot
It's like Duke19 said, people will complain about anything. If they focus on just Fallout and/or Elder Scrolls, people will complain they're just a Fallout/Elder Scrolls studio, if they branch out and focus on other IP like Starfield, now there's complaints there's too much of a gap between their other game's sequels, it's a lose/lose scenario.

Duke199h ago

I mean you aren't wrong. People are going to complain about anything

isarai11h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris11h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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60°

Embracer Group Re-organizing Into 3 Separate Companies

Hopefully this gets Embracer group back on track

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gamersocialclub.ca
TheColbertinator1d 6h ago

Embracer really destroyed itself faster than I ever expected.

Hedstrom15h ago

Yea! But thats what happens when you have 2,2 billion dollar in debt and the interest rise from 0,5% to 5% in a year