Mods are one of the many charms of a Bethesda game; but PS4 owners are forced to compromise
The armadillo returns.
I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?
The good old days of Driver and Stuntman. Unfortunately both games are long gone.
Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
Hopefully this gets Embracer group back on track
I guess when the guys behind the Farming Simulator games (not very technically demanding games or seem to be improving much over the years either) announce Mod support for the PS4 version of the new game due in another week or so, Bethesda had to get their heads out of their asses.
Lets wait and see if PS4 mod support on FS 17 is the exact same as the Xbone version i.e. each console's mod support is built from the ground up for that particular console and not Xbone first.
Anyone who thinks that evil mods are going to brick their PS4 obviously doesn't know anything about mods - the people who create them, how they are created, or how they work. The 'protect the OS' excuse is just that - a lame excuse.
No...
Mind you I would consider myself an absolutely huge Fallout fan, I have well over 160 hours in Fallout 4 and I've yet to do a single mission with the season pass...
Mods are fun to play with but I would never really say it's going to be detrimental to the company. That's an extreme exaggeration
I maintain that both Sony and Bethesda should draft a separate EULA that states that the user agrees to take full responsibility for using mods and thus full responsibility for any consequences, and they further agree that neither Sony, nor Bethesda, can be held responsible for any damages any mods may cause to their games or console. That would take care of a lot.