60°
7.0

Review: RIGS: Mechanised Combat League | Stevivor

A promising start to competitive VR eSports.

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100°

Download RIGS for Free with PlayStation Plus Now

The PlayStation Store has been updated, and PlayStation VR exclusive RIGS is available to download now.

solderman2421d ago

The reality is everyone who bought a PSVR got a demo of RIGS and couldn't handle the motion sickness same with Scavengers Odyssey. I'm not inclined to try it again. free or not.

chris2352421d ago (Edited 2421d ago )

what keeps you from trying more often? this always baffles me. i mean,i gotmotion sick in the beginning like the next dude. but after a way too short of a time my system got accustomed to the new sensations and now motion sickness is gone for evety
title. which is totally boring. i actually enjoyed the physical reactions i got in the beginning.

i ignored rigs because i thought it was online multiplayer based. not supporting these concepts be it vr or not.

Venoxn4g2421d ago

RIGS has single player as well with progression

MrFisher212421d ago

Game is great. I don't get sick.

Dirty_Lemons2421d ago

I had no issue with motion sickness, the only time I felt that was Robinson. It's a shame you felt it, my friend, as it's a unique take on a sports shooter.

Dirty_Lemons2421d ago

I still can't find an online match on this game - not one since January! Offline is pretty sweet

Venoxn4g2421d ago

Maybe since its for free now there will be more people in a months time

Outlawzz2421d ago

Never got around to buying it before and I lost interest once the studio stopped developing content or went bankrupt. I'll give it a try now, I've heard great things it's a shame about it's success tho

isarai2421d ago

So are they counting PSVR as a pltaform to be included in the free PS+ lineup from now on? That'd be great if so

500°

Ex-Sony Cambridge Dev: PSVR's RIGS 'Never Got The Chance To Grow'

Former members of Sony Cambridge have spoken up about the studio's closure and what it meant for their VR game, RIGS: Mechanized Combat League.

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uploadvr.com
UCForce2545d ago (Edited 2545d ago )

It's good to see them still making game. And it's sad to see them to be shut down like this.

Bigpappy2545d ago

May be it's Phil who closed it?

2543d ago
XXanderXX2543d ago (Edited 2543d ago )

Or just acknowledge the fact that Sony also closes studios .
it just not the competition that does so .

ILostMyMind2543d ago

@XXanderXX
But if it were, Microsoft would be winning.

Godmars2902543d ago

@XXanderXX:
No one has ever said that Sony doesn't close studios. It just that MS seems to have made a habit of it before a highly publicized, shown off at E3, title came out.

TheUndertaker852543d ago (Edited 2543d ago )

@Godmats290: While Sony releases these titles, axed the teams responsible, cancels content already being worked on, then profits from the same unfinished title.

Sounds so much better doesn't it? Sony profiting from killing development teams?

Products like:
MAG
SOCOM
Driveclub
RIGS

ImtiazKhan2543d ago

Sound much better than BS MS pulls by doing fake trailers and cancelling games after years of marketing and keeping fanbase in the dark.

I also love the fact how MS waited till the beginning of 2017 to announce that scalebound has been canceled so that holiday sales don't get affected by the news.

TheUndertaker852543d ago (Edited 2543d ago )

Right? During a time when companies have to evaluate their position and offerings then justify their decisions to stockholders?

March 30th, 2012 Zipper Interactive is closed
http://m.ign.com/articles/2...

January 12th, 2017 Guerrilla Cambridge closure is announced
http://m.ign.com/articles/2...

March 22nd, 2016 Evolution Studios is closed
http://www.gamesindustry.bi...

Then fake trailers and canceling games?
Like The Last Guardian trailers from 2009 claiming it could be done on PS3 only to be delayed seven years until PS4?
https://youtu.be/RX2MVZPqTi...

Then how about Eight Days and The Getaway?
https://www.digitaltrends.c...

Chumachum2543d ago

@TheUndertaker

What about the consumers that got xbox in holidays to play scalebound next year?
MS waited till the start of 2017 just because they wanted them holiday sales. Shameful

Dambula2543d ago (Edited 2543d ago )

Last Guardian came out, even after ten years. Kudos to Sony for that. Maybe MS should have had balls and allowed platinum to make scalebound, just for the sake of fans that wanted an exclusive Japanese RPG game on xbox.

Godmars2902543d ago

@TheUndertaker85:
Again, all the games you listed *CAME OUT*. Were given a chance in the public/commercial view.

Eight Days to Vegas, a title i still pine for, got shown off at E3, fell into obscurity and was finally shut down possibly along with its studio as assets for the game were eventually shown.

The point is that there's that example, then Fable Legends. Something presented at multiple E3s as a cornerstone for MS gaming efforts, by all appearances all ready to go only to be shelved along with Lionhead.

TheUndertaker852543d ago (Edited 2543d ago )

@Chumachum: What about the individuals who purchased SOCOM 4 and thought it'd have support only for Zipper Interactive to be closed then servers shut down along with no support?

How about the individuals who bought MAG for even the disc to become completely useless when it's servers were shut down? After things like a monthly subscription for multiple characters was announced and sold?

Who do you think made more profit from these moves then in many instances sought to make more profit after killing the projects?

What's worse is Scalebound would've been second party content. Sony effectively killed first party content then the studios responsible. Even worse when you blatant fanboys argue that exclusives are all that matters yet Sony kills a source of exclusives and you fanboys attempt to change the topic to something not even nearly as relevant with no evidence that the other company was looking solely at profit. Yet Sony admits to it.

JhoomBarabar2543d ago (Edited 2543d ago )

Both the examples you gave, games came out but didn't succeed.

Scalebound wasn't given a chance.
Fable legends wasn't give a chance

"What's worse is Scalebound would've been second party content. Sony effectively killed first party content then the studios responsible. Even worse when you blatant fanboys argue that exclusives are all that matters yet Sony kills a source of exclusives and you fanboys attempt to change the topic to something not even nearly as relevant with no evidence that the other company was looking solely at profit. Yet Sony admits to it."

Calm your tits down. Your comment history shows that your are nothing but an xbox fanboy so it's comical to see you acting like a neutral.

"What's worse is Scalebound would've been second party content"

Funny thing is MS has pretty much soured all the second party partners this gen

yomfweeee2543d ago

Here's the difference, since you don't understand....

Closing studios is normal. Sony still has a plethora of games.

Microsoft has squat for studios. When they cancel games, it is a big loss because they have not much else.

URNightmare2543d ago (Edited 2543d ago )

These bots get dumber by the day.

Smh!

Sunny_D2543d ago

@undertaker

You mean Sony who owns the studios before closing making profit off the game they funded? Those same games that were finished and released to the public for SALE? You don't say?!!!

IamTylerDurden12543d ago

TheUndertaker85

"Sony cancels content already being worked on"

Not with Driveclub. They continued to release quality content with DC.

"unfinished games"

Rigs was certainly a polished product and it received a huge free expansion before GC was let go.

How far back are you going? MAG? SOCOM? Really? Stay in this gen please.

S2Killinit2543d ago

Phil wouldnt have let them exist in the first place.

Unspoken2542d ago

Failed PSVR strikes again! Let's blame Microsoft. haha

madforaday2542d ago

@Undertaker

Stop using Socom 4 has an example, Zipper had the opportunity to make a great Socom game to what the people wanted and they totally ignored the fans when they made Socom 4. Socom 4 did poorly in sales and got bashed as it should of because it was that disgrace to the Socom name. I am usually on developers side but with Socom 4 they just gave us the middle finger with that game.

MAG was out for a while the worst part they did was make separate DLC for the game and community got split in half and I couldn't even find a full game in the DLC which sucks but that is a different story. Then you have a MP shooter for the VR, of course it isn't going to gain traction it is on VR I don't know what Sony expected to happen with that title. I am upset about Evolution studio because they were the only developers that made me like racing games.

+ Show (16) more repliesLast reply 2542d ago
2543d ago
UCForce2543d ago

@Bigpappy and @XXanderXX Well, at least they finished their game without canceled. So there's that.

Godmars2902543d ago

@TheUndertaker85:
The online-only future being forced on the gaming community by publishers, because it offers ongoing revenue, is something the whole of the gaming community has to be concerned about. Not just Sony for Xbox fanboys.

UCForce2543d ago (Edited 2543d ago )

@TheUndertaker85 The Last Guardian was real. It was supposed to launch for PS3, but it had a lot of issues, not just technical issue. So it had to move to PS4 for easier development.

Edit : Zipper closed because Sony and them have difficult relationship.

Evolution Studio closed, but their game was finished. And their relationship with Sony was strong and understandable, so they didn't have any hard relationships like Zipper or neither LionHead Studio with Microsoft.

Eight Day and Gateway were canceled but the Studio isn't shut down.

Well, I do agree with you. But your statement are ridiculous, so I don't take you seriously.

trooper_2543d ago

Lol @ Xander & Undertaker

Let me know when Sony closes more studios than Microsoft or showcases a game, only to shut the studio down suddenly.

2543d ago
+ Show (4) more repliesLast reply 2542d ago
XiNatsuDragnel2545d ago

Sad to see them go, no ill will and still making games for Sony I'm glad.

Death2543d ago

They are now indie developers looking for funding and no announcemed platforms. They also said they were surprised by the closure and sad because they couldn't finish the content they were making for Rigs.

TheUndertaker852543d ago

All of their employees were laid off. If any of them found new opportunities it is with third party studios.
http://www.gamesindustry.bi...

There is two individuals from Guerrilla Cambridge who created their own studio. Their project is a point and click game with no evidence of it going to PlayStation.
http://www.eurogamer.net/ar...

JhoomBarabar2543d ago

"Their project is a point and click game with no evidence of it going to PlayStation."

It will come to PS, Give it some time

TheUndertaker852543d ago

JhoomBarabar: That's just abysmally ridiculous.

To state they're working on something there's no confirmation or even hint of, to get called out with factual information, then to resort to insisting it's happening while having no basis.

It's likely going PC and mobile only as:
1) It's a tiny studio formed by laid off employees
2) It's a point and click game as evidenced by its description from the developers and trailers
3) Development costs quite a bit less on mobile and PC
4) The developers NEVER even reference the possibility of it going to any console

JhoomBarabar2543d ago

" then to resort to insisting it's happening while having no basis"

You have no basis to act like it won't ever come out on PS, in future. That's 'abysmally ridiculous'

"It's a tiny studio formed by laid off employees"

Several tiny studios have made games for multiple platforms simultaneously. Nothing new.

"It's a point and click game as evidenced by its description from the developers and trailers"

There are several point and click games on consoles.

"Development costs quite a bit less on mobile and PC"

Okay and? Does that mean it won't ever come to consoles in future? You have no authority on that.

"The developers NEVER even reference the possibility of it going to any console"

The devs NEVER DECLINED the possibility of this game going to consoles, in future.

-Foxtrot2545d ago

Or maybe people just don't care that much about VR games yet

WeAreLegion2543d ago

A lot of us do. Farpoint is next week!

Kurisu2543d ago (Edited 2543d ago )

Too many non-VR PS4 games coming out for me to even justify buying a PSVR at the moment. Yes I've just ordered Resident Evil 7 and I would love to play it in VR, but I will look forward to trying it out in the future. For now I've got Tekken 7, Crash Bandicoot and Uncharted: Lost Legacy on pre-order, and I've yet to get around to buying Gravity Rush 2, Horizon or Nier. Waiting for a price drop on them. Then there's upcoming games that I'll be upgrading to a PS4 Pro for before even thinking about a PSVR like God of War, Final Fantasy VII Remake, Detroit, Days Gone, The Last of Us II + whatever new announcements from E3. I won't be getting a Pro until at least this time next year so it would be late 2018 I'd look in to getting a PSVR.

ImtiazKhan2543d ago (Edited 2543d ago )

Can't wait for farpoint

Death2543d ago

After a weekend with PSVR I am glad I returned it. After the initial wow factor the restrictions for the platform became very clear. PSVR suffers from the same issues that plague Rift and Vive.

AmUnRa2543d ago

Yeah shure Death, you had it and turned it in....maby in your dreams but not in reality.🙄

spartan112g2543d ago

I'm selling mine after Farpoint.

TheUndertaker852543d ago

http://www.bbc.com/news/tec...

That'd be a safe bet since they also weren't the only first party studio to get the axe after working on PSVR

Death2543d ago

Wasn't Sony offering jobs to Lionhead not long ago? Amazing that Guerilla Cambridge employees were unemployed shortly after Sony made the offer to Microsoft Devs.

Safe to say Sony either puts more value in the talent at Lionhead or they were trying to spin the unfortunate news at Lionhead into positive media attention to their studios. It seems hard to believe they were being genuine when they can't take care of their own.

gangsta_red2543d ago

@Death

I said and read the same thing a while back. It was definitely a publicity stunt.

vega2752543d ago (Edited 2543d ago )

@ Death

Actually the development team the made drive club was closed down after lionhead studios closed in 2015. These guys just at the beginning of the year soon after rigs launched.

@ gangsta_red

Of course it eas a publicity stunt and everyone fell for it and praised sony for looking out and saving MS layed off employees.

TheUndertaker852543d ago

Sony offering former Lionhead staff also probably spawns from the fact they already have former Lionhead staff with Media Molecule.
http://www.mediamolecule.co...

GiantGriFFin2543d ago

So should companies not perform publicity stunts just because feelings of you xbox fanboys are hurt?

Death2543d ago

Companies shouldn't perform publicity stunts at the costs of the people being hurt because it's a shitty thing to do. That shouldn't be difficult to understand and doesn't affect Xbox fans only.

DigitalRaptor2543d ago (Edited 2543d ago )

Call it what you want Death, but know that at this point, you'll just say whatever unverified drivel to downplay Sony closing studios. I remember clearly you making claims that DriveClub VR was canceled at one point without facts to back it up. Thought you'd know better by now than make assumptions. Advertising a few open positions at their other studios doesn't quite equate to the entire workforce over at Cambridge. Disingenuousness is expected from you and as usual you're acting like that was the case, and a known Sony detractor is agreeing with you because it's a convenient angle to support the kind of downplaying they love, despite any evidence yet again.

Hey... I think this is something we can agree on, if you're going to make a sad troll attempt like this. It was a particularly sad situation, but at the very least Cambridge got to ship their latest game consisting of years of development effort and accompanying passion, and had their game find an audience, whoever that might be. Lionhead was completely laid off without the staff even knowing before the gaming press found out and published it (just imagine that, just imagine...), and they didn't even get to release their game, which I suppose they might have been passionate about making.

These guys, I swear. I wonder if you were on N4G articles making the same complaints towards Microsoft about them basically curb stomping the entire workforce over in Guilford when Lionhead was shuttered: http://www.eurogamer.net/ar...

rainslacker2543d ago (Edited 2543d ago )

Except Sony also opened a studio specifically for making VR games.

Most of the studio closures were due to Sony's restructuring after they had financial troubles a few years ago that culminated in the need to trim down. Sony sold a lot of stuff, and shut down redundant things company wide, not just their game studios. Some of the closures were also Sony integrating them into their worldwide studios, which is more like Sony Japan, where they have teams within a single branch of their publication branches, as opposed to seperate developers in their own companies. This is more efficient and less costly, and generally makes more sense for keeping things more fluid with less down time, and more flexibility to move people around where they're needed. The downside is that a lot of jobs are lost.

@Death an gangsta on the offering of jobs.

This isn't out of the ordinary. It's not like Sony put a hiring freeze on all their developers. Industry wide there is a huge shortage of developers available to actually create all the content that is being made right now. If you have talented and experienced devs, you keep your doors open. Even to those you lay off, many of them were probably offered jobs at studios if they were willing to relocate.

Just because you both have a complete lack of knowledge of how jobs in the industry work, doesn't mean that it was a publicity stunt....although I'm sure the public nature of it was certainly meant to garner some good will. It's very possible that some of those lionhead devs are now employed with Sony. Even if Sony didn't offer, I'm sure many of them would have put their resumes in to Sony immediately.

EatCrow2542d ago

@Death
It was obviously a spin.
Good publicity does lots of good to brand image.
Of course they would "reach out" to lionhead devs.

+ Show (6) more repliesLast reply 2542d ago
Allsystemgamer2543d ago

They do. They just don't want to spend $500 to play them.

+ Show (1) more replyLast reply 2542d ago
TheUndertaker852543d ago (Edited 2543d ago )

Fuck Rigs. It's sad out of anything this is how the studio is being portrayed.

Guerilla Cambridge was formerly known as SCE Cambridge Studio. They created the likes of MediEvil, LittleBigPlanet PSP, and Killzone Mercenary. They also contributed on Heavenly Sword, Wipeout, Killzone 2, and other products such as PlayStation Home, EyeToy, and PlayTV.
http://www.gamesindustry.bi...

They contributed greatly then got stuck with the side projects. Sad when their projects and participation on other projects exceeded most. They're also the branch that worked with EU universities to find more talent along with helped individuals to expand that talent.

generic-user-name2543d ago (Edited 2543d ago )

Agree 100%

Sony constantly put them working on platforms with tiny userbases and then killed them off when sales weren't great?

Majorly stupid move from Sony, Cambridge were a great feather to have in their cap.

I suspect media molecule will be next once dreams flops.

EatCrow2542d ago

Side projects like dreams shouldnt necessarily flop.
They just need to be promoted and done quickly enough so that it isn't a money dump.

Even spark on xbox one was a good idea. Issue was execution.
I certainly hope other devs like sony cambridge dont get closed.

TheUndertaker852543d ago (Edited 2543d ago )

Not great enough apparently. Otherwise Sony wouldn't have axed the team.

Even still that's worse. Sony still would have axed a development team making great products due to profits not being exactly what they want. The same team being first party and developing exclusives for their first party product.

Also a development company who'd produced great titles for platforms that other first party developers avoid like PS Vita. A handheld sorely needing and lacking Sony support.

Liqu1d2543d ago

Would've liked a new MediEvil from them.

XanderZane2543d ago

Yes, I would hoping for that as well. MediEvil was one of their better games. I wonder if Sony owns the property or not.

DigitalRaptor2543d ago (Edited 2543d ago )

I wanted them to tackle another fully-fledged Killzone console game after how good Mercenary was.

MediEvil would've be cool too.

EatCrow2542d ago (Edited 2542d ago )

I would love if sony did a remaster of MediEvil. Or a new one.
Remaster ala ratchet and clank of course.

Show all comments (108)
130°

The Assembly, EVE: Valkyrie, RIGS and More on Sale for PlayStation VR

This week the Christmas sales for virtual reality (VR) software have kicked in hard, with all the major online stores offering a variety of discounts. The latest to be announced comes from PlayStation.Store, revealing lots of offers on PlayStation 4 software and there's a few PlayStation VR titles thrown in as well.

Nodoze2677d ago

Guys awesome sales in local Yugoslavian stores!!! Please put headers indicating which country these are applicable to. Why would I care if there is a sale in the UK? About the same someone in the UK would care for US sales.

Errorist762677d ago

1st Yugoslavia stopped existing decades ago

2nd just make a second account in another country

ccgr2677d ago

Rigs looks fun, may have to pick that one up