Syndrome is one of those titles which should be held up as an example to others. It’s a guideline for future developers to follow, showing how emulating successes and good ideas can make a competent game, but not a great one. That’s really the key problem here, this is well made and reasonably well paced and programmed, but it does so little to stand out from its inspirations that the experience lacks impact. Within the first hour, you’re sure to find countless reminders of Alien Isolation, a good dozen concepts System Shock 2 set the standard for, and a substantial amount of Dead Space’s artistic direction has been replicated here. There’s rarely a moment where you’re not being reminded of those games in some way, and that hurts what could have been a genuinely great product.
"Coming soon to Nintendo Switch. You wake up from cryosleep spaceship. There are no people around, but suddenly you hear a voice on the communicator that makes you aware of the situation. Something from the abyss of space is kidnapping and killing the people on the ship. And it doesn't stop hunting.
Face dangers and your own nightmares as you explore doomed starship in Syndrome - a sci-fi survival horror."
Syndrome asks the question: what if Alien: Isolation didn't contain the Xenomorph and was incompetent in every facet of its design?
The review subtitle is quite scathing and it doesn't get any lighter inside!
Good review, awful game
Ever wanted to play a really bad first-person rip-off of Dead Space? No? Then you'll probably want to give Syndrome a pass.