Game Slave writes: "The first Mercenaries game was one of the unsung heroes of the last generation of consoles. With its combination of sandbox gameplay, clever story and ability to blow almost anything up on a whim, it was an addictive, if short-lived, thrill ride through the wastelands of North Korea.
Mercenaries 2: World in Flames, is the next incarnation of that trend-setting series, and while it has all of the style and substance of its predecessor, it fails in many other ways.
The location for the mayhem this time is Venezuela, a fact that the Venezuelan government weren't exactly happy about, and a fair chunk of the countryside is open for your inspection. The in-game world is huge and diverse, covering everything from huge areas of open water, to jungle, to desert and of course, the huge high-rise buildings and squat shantytowns of a developing country."
Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports can cost companies a Bad ports don't necessarily mean bad games, but they're inexcusable nonetheless. From the lazy to the straight-up weird, poor ports are inexcusable.
There are oh, so many sequels in video games these days. We've got eight games that we wish would get a follow up.
I cant agree with a lot of games on this list. Far, far more deserving entries - which I wont go into now. All I will say is Blast Corps U...I can dream, cant I?
The Darkness games are among my favorite games of last gen. Both were very unique in their own ways. I'd love to see a third iteration though I doubt it'll happen.
Folklore 2 would be nice as well.
Well apart from Jak and Daxter the rest are total crap and I for 1 are glad there was no more of that crap, now if you want to talk about Heavenly sword and Medievil now thats 2 that should have another go at this gen
All publicity is good, right? Well, not always. Here's a look at a few of the best (and worst) publicity stunts for games.