Ars technica writes: "The gaming industry is in the midst of a very interesting and turbulent time. With the advent of downloadable games on consoles, game makers are opening up new frontiers of technology and design. But technology shifts, and art is a strange constant in an otherwise ever-changing medium. No matter how far the industry has come or how much things change, art forever remains an integral part of gaming, and good art is still a rare and valuable commodity.
Pete Hayes, an artist working for Epic Games, knows this all too well. His work on Gears of War helped turn a brand new property into a gaming blockbuster. The first game in the series sold in huge numbers, for both the Xbox 360 and the PC, and Epic is poised to repeat the same success with Gears of War 2.
The work of Hayes and his colleagues is at the artistic vanguard of this entire console generation: the art style of Gears was largely the source of the "next-gen color scheme," a scheme exemplified in the gritty and dark design of Epic's original Xbox 360 killer app. But how has that often-imitated design changed going into the second game? And what of the art in the game industry in general? Ars sat down with Hayes to talk about his new game, his work in the industry, and what it takes to become a game artist."