IGN: Answering the "yeah, it looks cool, but what do you actually do?" question in 14 separate answers.
Opinion: Why Helldivers 2 and Sea of Thieves, despite their obvious differences, are very much the same for PlayStation and Xbox
Sea of Thieves stared off life as an Xbox exclusive, growing over time into a genuine hit with a large, committed community. Now, in an effort to increase its audience still futher, it's become a key part of Microsoft's multi-platform push.
So, no one wants to talk about how the PS5 outperforms the xbox version in multiple ways, huh?
Draw distance better / shadows better
Also he calls most ps5 “oddity’s” and uses the term “not sure why this is happening” a lot
Ps5 is just more powerful, those 2teraflop difference and Xbox fanatics saying world most powerful console, is worth zip- zero
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
40 million have set sail...that's great. How many are sailing now? Monthly active users....when it actually matters. How many people purchased the game is another important number.
40 Mil across Stream, Windows 10, and Xbox. Healthy numbers for sure, but when PC is the biggest platform, I expected more. It’ll be interesting to see how it does on PlayStation. Very well could be double that player count in 6 months with PS too. It’s crazy for developers to skip the most popular platform, not sure why they’d want to, but they must have had their rea$ons.
Some exciting bits of information
“There are different regions,” Chapman explains, “regions that have different feels, like classic Caribbean, lush wilderness with ancient civilisations, or ones that feel more barren. Regions that convey different emotions and you feel like you’ve been on that seamless journey, that you’ve travelled a long distance.”
Examples include generated shipwrecks, which crews can dive into looking for sunken treasure, or spotting a glinting bottle washed up on a beach through your telescope, which could contain a map to some far-flung new location.
Treasure chests or valuable artifacts have to be carried onto your ship, then stored in holds, before presumably being traded in at port for your chosen rewards. It leads to some brilliant-sounding thinking - enemy ship boarders will presumably head straight to the main cargo hold to steal what you’ve got, so some players might choose to hide their chests somewhere else (the captain’s cabin for example) as a misdirect, forcing raiders to spend that little bit longer searching for it, or even give up entirely. And what if those artifacts look really, really cool? A richer captain might choose to just keep it as an ornament/rainy day fund.
This is a budget game for 19.99 not a triple A game with a full price
this looks absolutely stunning and i am a sucker for pirate games. glad to see rare do new projects again.