If you're wondering why people are 'suddenly' being so hard on Bioshock Infinite-- welcome! You've discovered the fascinating world of videogame criticism.
Twinfinite: “War may never change, but the prices of rare games do!”
"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"
1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.
I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.
Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.
One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.
However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.
While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.
See what a side-by-side comparison of Clockwork Revolution vs Bioshock Infinite looks like.
Bioshock infinite got plenty of hate the first time around basicly it boiled down to how long you followed the hype train like I stopped caring after the first delay and then bought it day 1 and absolutely loved the game then I have friends who followed every article and trailer and interview and hated it for losing pieces and looking at the trailers and interviews after beating the game I can see why. My biggest complaint is I thought the song bird was like the big daddies of the game and boy was I dissapointing there. Outher then that I have been loving the ports mostly silky some wonkyness in 1 but love 1 and 3.
because people feel it didn't live up to Bioshock 1. the lack of customizable options is a big one. However, that being said, I feel from a narrative perspective the game greatly excelled, and nearly matched the original.
Agree with this. The hate it gets just isn't deserved. People need to start looking at Infinite as a stand alone rather than a comparison to Rapture. It wasn't Bioshock 3. That's important to note.
Because of its underlying racial, religious and political undertones maybe? That's what turned me off about it but hey, that's how society was at one point and still is.
EDIT.
Still a good game aside from that annoying chick and the ridiculous battle at the end.
They hate us coz they ain't us.