Stealth video games are one of my favorite genre’s, but even I have to admit that most of the time they make no sense. We can all forgive “video game-y” things like a 3rd person camera or enemies not be able to see you from more than ten feet away. But some stuff in stealth games really does make you scratch your head.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Nit pick the video. They are games who cares if it's not 100% accurate to real life? Please go try and break into a massively guarded and secured building...you won't be able too and even if you manage to get it you won't be getting out unnoticed or without 20 cameras in a 2 block range having multiple angles of you. Everything in this list is in the game to help build strategy, keep the flow of the game going, or give rewards for being stealthy.
why do they always pick bad stealth games/action games to do these lists? Most of these games are action games. Chaos Theory is a decade old and doesn't do most of these things. Use actual good stealth games as an example.