Composer of Halo Speaks
Q. How did you get into gaming audio? What was your background originally?
A. My fi rst career after getting my master's in music composition from USC was as composer and audio producer for fi lm and television at a company I started with a long-time friend and writing partner, Mike Salvatori. I spent most of the '80s and '90s producing scores and jingles while at the same time playing a lot of games. I met the guys at Cyan just before Myst was released, and I was convinced that I could help make the audio for the sequel, Riven. They hired my company in 1996, which is the same year I started working with Bungie Studios on their Myth series.