Playstation Blog: The game is finally done, after several years of hard work by an incredibly talented team, and I can now just enjoy playing the game and begin to reflect on the experience of building it. When I do look back on the development effort, I'm amazed and humbled by the fact that we actually managed to finish the game. As the first internally-developed title from LucasArts in quite some time, we bit off several huge challenges, including: building a brand new game engine and tools from scratch for two new (at the time we started, anyway) platforms (including PlayStation 3); crafting a new story that bridges the gap between the two Star Wars trilogies; assembling a new team that had never worked together before; and integrating new and cutting-edge simulation-based technologies. Along the way, we also formed a new and unique partnership with our sister company Industrial Light & Magic, and worked closely with Krome Studios in Australia on the PS2 and PSP versions of the game.
More after the Jump.