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Joystiq interview: The Behemoth talks crashing castles

Joystiq writes: "Despite keeping players salivating over Castle Crashers' eventual price and release date, The Behemoth's hand-drawn epic nonetheless remained near the top of a short list of 2008's most anticipated titles right up until the game's recent XBLA debut. Since then, Castle Crashers has more or less delivered on its promises of manic 2D brawling, though a near-crippled online experience threatened to send us stomping off to our rooms in contempt. Nevertheless, at the end of the day Castle Crashers is still a heck of a lot of fun to play.

Fun as it is, however, we recently managed to put the controllers down long enough to speak with The Behemoth's Emil Ayoubkhan and Dan Paladin to discuss their game's price, what took the game so long and what the team has planned now that Castle Crashers is out the door. "

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