Bethesda Softworks is now mostly done with Fallout 4 and has its full attention placed on Dishonored 2, which arrives Nov. 11.
CGM Writes: While we were over at PAX East, we were able to sit down with Goichi Suda (Suda51) and talk about the upcoming remaster of Shadows of the Damned
We explore the Sega classics that are ripe for revival! From Panzer Dragoon Saga to Virtua Fighter, discover why these legendary games deserve a comeback on next-gen consoles. Dive into a nostalgic journey and see which Sega titles are set to captivate a new generation of gamers in 2024.
Turned based Phantasy Star and Shinning Force remain at the top of my list of Sega IPs that need to return. At the very least I'd take a Shining Force collection that has 1,2,3, CD and the Game Gear entries.
I don't trust Sega to do a proper comeback. The games will be just remastered and/or monetized to death.
Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.
If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.
But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry
So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!
Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.
I regret buying Fallout 4 and it's one of the main reasons I stopped by full price games. I'm very content just waiting until price drops and purchasing older games now.
Speaking of which, I bought the PC version of Dishonored 1 about a month after I got Fallout 4 and had a lot more fun with Dishonored 1 than Fallout 4. More than anything, settlement building and the focus on it ruined the game, along with the horrible dialogue and character development.
And it shouldn't. Trying to sell a game to everyone is one of the biggest problems in the gaming. No Man's Sky was marketed as a game for everybody and overhyped like hell and look how that turned out. Mirror's Edge Catalyst, another awesome game, was a similar case, but this time not only marketed but created to appeal more to the many. I'm happy Bethesda isn't meddling (as much) as publishers like EA, who put sales before quality. Games like Dishonored were so good because they were unique and bought something new to the world. It didn't appeal to everybody, but the people who liked it liked it a lot. That's what I hope they did with this game. The alternative, that which is plaguing the industry at the moment, is when developers try to make their game appeal to the masses. More people will like it, but they will all like it less ...
You mean it doesn't have to sell 12 million copies on launch week??? What kind of business are they running over there??