DSOGaming writes: "Star Citizen – and its SP counterpart, Squadron 42 – has been in development for five years. The game is powered by CRYENGINE and is among the most ambitious projects we’ve ever seen. However, the game appears to be nowhere near to completion. Not only that, but Cloud Imperium had to rewrite entire whole sections of the engine so that it could support the specific needs of Star Citizen. Still, Chris Roberts defended CRYENGINE, claiming that these changes had to be made, and that things would not have been better if the team chose Unreal Engine 4 or Unity."
The Dragon's Dogma 2 game director has explained why there is no online co-op and why it was never explored as possibility.
fine with me, I play these kinda rpg's solo anyway. With co-op I always feel like I'm on a timer and can't explore everything I want to and take my time because I don't wanna make the other person wait.
The first game wasn’t co-op. Fans of the first game weren’t asking for co-op. You have pawns to make up your party so you can have full control playing solo.
Having at least one human buddy to join your game as your pawn would be dope, but I'm not complaining.
Director Miyazaki discusses the development and content of Elden Ring's upcoming Shadow of the Erdtree DLC.
Star Citizen developer Cloud Imperium Games revealed and released a new starship in the persistent universe of the space simulator.
That's not really surprising considering Crytek has been assisting RSI with custom engine modules. Crytek's recent financial woes has probably been super helpful for RSI because they're one of their biggest and most important clients right now. Epic wouldn't have been able to give them the same level of one-on-one support.
Which ever works better for them. as long as they can make a great game.
I'm glad they stuck with Cryengine. Something about Unreal and all the games looking slightly the same is off putting to me. It's just over used and recognizable...just like that one male voice actor that you hear in every goddamn anime and video game made in the past 10 years (Steve Blum is his name).
Plus I think Cryengine looks better regardless. While Unreal has made some nice changes in recent years Cryengine just has that extra level of polish or something...
IMO, Cryengine games have always looked better than Unreal's.
It's nothing new. Developers have been rewriting game engines for ages. Plus, you can complain all you like, the results speak for themselves. It's not like the time they put in was wasted.