Jesse Salazar reports:
''Let's get this out of the way: I have never played the original Bionic Commando. Though I own a plethora of NES titles, I don't seem to own any with that title. Keeping that in mind, if I had to judge the original based on the new Bionic Commando Rearmed, I would have to say that my childhood missed the opportunity to play a fun, yet challenging, title.
When a superior commando named "Super Joe" gets captured by "Nazis", the USA sends in a "rad" commando named Radd, whom possesses a bionic arm that allows him to grapple to walls, collect dropped items from enemies, and even lift objects from the ground to throw at said enemy. That all sounds peachy until you realize that Mr. Radd has forgotten something would be particularly useful to a US commando: the ability to jump. Everyone else in his world can jump and skip off platforms as they please, but the protagonist has to rely on his bio-arm to get around. Now in the sense of the "world," that seems idiotic, however in the scope of the gameplay itself the tradeoff pays off quite well. It challenges the players to think outside of the box and figure out how to get around.''