Occasionally, a game comes along that seems like a revelation. A title brimming with intriguing elements that manages to scratch an itch that went previously unnoticed. Even so, when attempting to describe it to others, the description feels reductive compared to the actual experience. This phenomenon applies to Nine Dots Studio’s Outward. When backed into a corner with a deadline cocked and aimed squarely at the head, one would be forced to describe Outward as Dark Souls on an Elder Scrolls like map, with some survival elements mixed in.