170°

Microsoft's Loftis on Xbox gaming and Scorpio

GM of Microsoft Studios publishing discusses future of Xbox.

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usatoday.com
threefootwang2769d ago (Edited 2769d ago )

"Any games we're making that we're launching in the Scorpio time frame, we're making sure they can natively render at 4K."

Interesting. The more I hear about Scorpio, the more I Iike it.

christocolus2769d ago (Edited 2769d ago )

Nice. I can't wait for the Scorpio reveal. I would also like to see Halo and Forza Motorsport in VR.

Gazondaily2769d ago (Edited 2769d ago )

Native 4k rendering? But I thought it wasn't possible?

Here's hoping they are proper next gen looking games though

Kokyu2768d ago

With first party games, being that Scorpio will be a closed system so devs can get more out of the systems, will most likely be 4k 30fps.

Automatic792768d ago

@Septic

I believe she is referring to MS published games. As they are already doing this for PC. As for third party It's up to them to utilize Scorpio's full power.

2768d ago
TheCommentator2768d ago (Edited 2768d ago )

Kokyu,

Games on Scorpio will play in native 4K at the same FPS they do in 1080P on XB1. I use this example all the time:

AMD says that GPU's need less than 4x more processing to go from 1080p to 4K.
Scorpio is roughly 4.5x more powerful than XB1.

They'll do native 4K/60 in Forza 7. Every Forza Motorsports game has run at 60fps so far. Also, since Scorpio has more than enough power to do native 4K, that means that there's decent amounts (.75-1tf?) of extra power to use for other minor improvements as well.

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2767d ago
390°

Former Blizzard President Suggests Players Should Have Option to Tip Developers

Former Blizzard president Mike Ybarra recently suggested an interesting concept that has sparked a debate among gamers - the idea of being able to tip developers after completing a game.

LG_Fox_Brazil1d 14h ago

If I had a 100% way to be sure that this money would go to a fund or a reserve dedicated only to the guys who develop the games, be them designers, artists, programmers and so on, I could think about it.

But we all know that this 'tip' would only end up in a publisher's CEO pocket to buy a new yacht, so, no, I ain't tipping anyone anytime soon on this industry

neutralgamer199218h ago

Exactly these companies were raising money for good causes and gamers were donation and come to find out they are keeping a good chunk of be pie

PapaBop8h ago

Yeah tip your developer, 5% proceeds go to developer, 95% to the publisher or whoever. Isn't tipping for staff not making minimum wage? How about they just pay their developers properly and like you know, give them fair bonuses? Too much to ask from Blizzard these days, Kotick saw to that and is now laughing all the way to the bank.

MrDead18h ago(Edited 18h ago)

It's the t**ts at the top looking at ways to cut devs wages and get the players to tip them like waiting staff, and I'll guarantee a percentage is skimmed and kept by Activision Blizzard. This is 100% for shareholder and CEO playouts.

Popsicle17h ago(Edited 17h ago)

I have to agree with this. On the surface tipping devs sounds like a great idea, but in the end it leads to pay cuts and subsidization of pay. Tips then become an expectation or the devs “can’t make a living.” Lastly, especially in the US, tip culture has gotten out of control, and it serves as an excuse not to properly pay employees. Sounds good but doesn’t end well.

1Victor14h ago

Uh so they’re trying triple dip or more we buy the game that they’re already withholding/cutting content for dlc we was told that season pass would help the developers thrive we felt for it.
Now on top of all that plus their sales bonus they want tips enough is enough whatever happens to you create/built a good game get a bonus for sales milestones you care about your game and community we reward you with more sales not for doing 3/4 of a game then save the other 1/4 for dlc and passes after

raWfodog12h ago

The 'tip' is me buying your game in the first place.

S2Killinit9h ago

Very well said. If it was possible to send the money to either the developer or some organization for the betterment of gaming, sure. But we all know that will not be the case.

Rynxie7h ago(Edited 7h ago)

No, it would go to those on the top. They will still fire developers, have a bunch of microtransactions, raise prices of games and so on.

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H91d 13h ago

So they eventually don't pay their workers and depend on our tips to pay them like the case with waiters!

Deeeeznuuuts17h ago

That kind of practice is only normal in the states, as far as I know anyway, what a backwards system

H916h ago

No it's as well in a every country that wants to amercanize

bloop14h ago

Ireland is literally the first stop across the pond and we don't have a tipping culture. The only establishments here that would expect a tip are the tourist haunts that Americans visit. Other than that, you might tip in a restaurant as a sign of gratitude for great service and waiting staff would be paid a full wage anyway.

Rebel_Scum8h ago

Tipping is not customary iin most countries dude. Get a passport lol.

Jin_Sakai1d 12h ago

Is this a joke? How about the big wigs giving up some of their pay for their hard working developers.

MrBaskerville18h ago

Maybe the CEO could earn his money based on tips.

mastershredder1d 12h ago

good god. The devs are not baristas dude. Total 1% ideals. Fing Chadosaurus.

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90°

The Reason Sega Lost The 32-Bit War? The 32X, Says Yosuke Okunari

"The company was unable to focus enough on its main hope"

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timeextension.com
ApocalypseShadow5d ago

Nope. Going back to the 32X as the reason Sega lost that generation doesn't go back far enough before the Saturn.

Sega executives need to blame themselves as to why Sega lost that generation. Not Saturn. Not 32X. Not Sega CD. Nope. Executives were the reason why. It wasn't the hardware. Those devices were either dropped early or released to soon resulting in a developer backlash the hurt the game catalog. They really shouldn't have been made at all because they should have planned their next move more carefully. It has nothing to do with the devices. Poor leadership decisions and lack of unity within the company are what happened.

Love how blame is always shifted away from what is the truth. Writing a book placing the blame on the 32X isn't the truth.

solideagle4d ago

I am pretty sure there are documentaries (Youtube) around it which highlights these points. I had Sega Mega drive and NES growing up but that's about it. I didn't even know there was a war going on between these companies but I do remember thinking why I can't play Sonic cartridge on Nintendo or Mario on Sega :D

FinalFantasyFanatic4d ago

I had the Genesis and the Saturn, also had the SNES and 64, I never got a Dreamcast for some reason, but I never saw one in the stores either.

60°

Talking Killer Klowns From Outer Space With The Chiodo Brothers

Chris D. Spoke with the Chiodo Brothers at PAX East about Killer Klowns From Outer Space: The Game and their Career.