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Game Violence Undermines Storytelling Potential

DailyGame: Bungie claimed to repeat the same 10 minutes of combat throughout the Halo trilogy, yet they built a multimillion-dollar franchise in the process. But lazy game design like this will not serve to progress games as an art form. If videogames are really going to overtake the film industry, game developers need to treat story elements not as the brief pauses between combat sequences, but as central components of game design itself.

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Overr8ed3600d ago

I Agree!!! Really stop with the generic Sh!t and make some interesting, and out of the Box games!!!!

gano3600d ago (Edited 3600d ago )

Games. Their are really only a handful of few good.