Tri-Ace have created a beautiful game in it's own right, and while I'm currently slashing my way through it for a review, I've also kept a keen eye out on what others are saying about the game -- even some of the huge mainstream sites. While they do touch on certain small problems I myself have encountered, the biggest criticism I keep seeing is faulting the game for being the same old cliche JRPG story. You know the drill, unsuspecting young girl/boy is infact someone special and gets dragged along on an amazing quest to __________ and save the world. While the formula is old, it's one that Japanese developers have held tight to and for several reasons, one being culture. The Japanse gaming audience is not known for wanting or needed radically different stories in games. Sure, they like oddball characters and sometimes some downright insane plotlines, but for the most part when it comes to the RPG genre; there is a set formula that doesn't stray very much. Japanese gamers seem to enjoy it, and seeing as most Japanese developers cater to Japanese gaming tastes it goes without question that it's a formula that works and sells well -- so why change it?