80°
Submitted by Cat 1252d ago | news

Major failure plagues Second Life Mono deployment

Massively: Over the course of the week, we've been getting scattered reports of problems on the Second Life grid relating to the new Mono script-engine runtime that was deployed as a part of SLS-1.24. The key phrase seems to be "catastrophic mono bytecode serialization failure".

The problem itself doesn't appear to be highly reproducible, but by the accounts we're getting, when it occurs, the Mono runtime flings a complex exception, and most or all of the Mono scripts in the simulator where the exception occurred shut down, and stay that way, pending individual and manual attention. (PC, Second Life)

New stories

Review: Kingdoms of Amalur: Reckoning - VGBlogger

9m ago - VGBlogger writes: "Compared to many other RPGs in which the story comes first and gameplay second... | PC
30°

Resident Evil Revelations Review | Addicted-Gamers

53m ago - "Within only a few short minutes, it is immediately clear that Revelations is a pinnacle moment a... | 3DS
20°

First Look: Heroes of Ruin - BNBGAMING

2h ago - BNBGAMING takes a closer look at n-Space and Square Enix's upcoming adventure game for 3DS, Heroe... | 3DS
30°

January NPD: ‘New launch performance’ down 99% YOY

2h ago - It’s not mostly we see such thespian drops in sales. According to a latest information from a NPD... | Industry
Ad

Study Game Design at DeVry

Now - DeVry University, is an accredited* university offering you the flexibility of over 90 locations, online courses and a wide variety of bachelor's a... | Promoted post
20°

SpeedX 3D 3DS screenshots

2h ago - Gamelion (http://www.game-lion.com) announces today that SpeedX 3D is coming soon to Nintendo eSh... | 3DS
Related content from friends