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Gamasutra - Spore Producer: 'It Was Hard To Say, 'This Is Good Enough!'

Yesterday saw the release of Spore, Will Wright's long-in-development evolution sim first revealed during GDC 2005. An ambitious project, it has seen considerable investment by publisher Electronic Arts -- and great commercial success is expected of it.

But despite the fact that the game's development was something of an unknown quantity, hinging on uncommon procedural, dynamic systems, senior producer Morgan Roarty tells Gamasutra the game is "pretty close" to Will Wright's original vision, even if actually getting it out the door required the team to eventually say, "This is good enough!"

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