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20°

Wired: Explore Puzzle Quest Designer's New Kingdoms - Preview

Wired writes: "Move over, Puzzle Quest: Here comes Puzzle Kingdoms.

Puzzle Quest was arguably 2007's biggest sleeper hit. I had to go to several different stores before I could find a copy of the Nintendo DS version of the game, which was a clever blend of Bejeweled-style match-three-gems puzzles with role-playing game elements: By solving puzzles, you defeated monsters and built up your character, then roamed around the giant world map looking for more challenges, all leading up to greater confrontations.

This year, developer Infinite Interactive will unleash two successors: the space-themed Puzzle Quest Galactrix and Puzzle Kingdoms. The latter, published by startup Zoo Games, is what we shall be discussing today. While it's not officially a part of the Puzzle Quest line of products, it shares the same characters and setting. More importantly, it shares a good deal of gameplay in common with its big brother."

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10°
6.0

DGS-Online: Puzzle Kingdoms Review

DGS-Online writes: "Infinite Interactive is really only one trick. It means only the art of "gem-swapping" and have a penchant for fantasy RPG's. This mix it some time to deftly cocktails as addictive Puzzle Quest and Puzzle Quest Galactix. Puzzle Kingdoms is the third product of the shy developer and although the trick begins to be transparent, there is also no question of boredom."

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10°
8.0

Empire: Puzzle Kingdoms Review

Empire writes: "For a game that looks awful and feels like something you played on a Super NES over a decade ago, Puzzle Kingdoms is hard to put down.

A sequel to the all-conquering Puzzle Quest, Kingdoms closely follows the winning template established by its predecessor; using a board of Tetris-style tiles that move in columns, players must slide the bricks to make coloured groups, these combinations in turn giving players the power to unleash military attacks using virtual armies. The opportunity to customise your troops for specific battles also brings a fresh layer of strategy to the familiar block busting, and a host of minigames that offer different takes on traditional arcade puzzling bring much-needed variety to the brain-melting action."

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empireonline.com
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10°
5.0

Gamer: Puzzle Kingdoms Review

Gamer writes: "With the seemingly impossible combination of a puzzle game and an RPG Puzzle Quest in 2008 did the hands on each other. The RPG part was the much-needed addition to the combination of colors for more than a few hours to keep interesting. Puzzle Quest now getting quite a following, among other Neopets: Puzzle Adventure and Puzzle Kingdoms. Yet post-aperij no real means all clones, including this, have so far of the Puzzle Quest developer Infinite Interactive himself, apparently happy to lap penetrates every publisher who also "Puzzle Questje 'wishes. But how you compete with yourself?"

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